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The Halo Bulletin: 6.5.13by bs angel
06.05.2013 14:35
Upon arriving at the studio every morning, I do two things: Stroll through a sea of desks to my little corner of the studio, and inform Bravo of his latest community-christened nickname as I pass by his action figure-cluttered work area. Yesterday's nickname was "B is for Butthead"; today is "B is for Bacon." While I love nothing more than telling Andy "B" stands for everything but "Bravo," the other part of my morning ritual is enjoyable as well, especially because I have the privilege of working near the concept art, publishing and franchise teams.
Every day, as I walk through the different work areas that compose 343, I can't help but peek at the endless parade of monitors. In fact, sometimes I crane my neck so far that I develop a cramp and have to get one of our interns (or Frankie) to give me a massage. You might be wondering what exactly I am trying to see. Many times, it's an unannounced project (NO COMMENT), but other times it's something already publicly known. For the past several months, it's been Halo: Spartan Assault, which now fits the latter but was the former. Because we often work on projects for several months before they are announced, each potential undertaking is given a codename to help keep it in a watertight state. Because of that practice, if you ask anybody inside the studio the name of our just-announced mobile title, they'll tell you Bootcamp. However, if you ask anybody outside of our studio, they'll tell you Halo: Spartan Assault. Regardless of which name you know this game by, you should also know this: While this is a small project compared to a game like Halo 4, we're incredibly excited to be venturing into the world of Windows 8 touch-based devices. Here to talk a little more about that is Frankie. From the mandibles of Frankie: Many moons ago, I said online and in a couple of interviews that I would love to see an isometric Halo reboot of Moon Patrol, with current-gen graphics and full to the brim with recognized Halo items: Warthogs, Grunts, Elites, Brutes, Ghosts, boarding, Plasma combos, and anything else. As a matter of fact, Joystiq sort of reported it back in the day. The thing is, I wasn't joking. I always thought the universe could translate well into 2D, or isometric 3D, or the combinations of both that polygons can craft. And I had always had some vision of Robotron controls. Plus, I am so old that I literally remember when Moon Patrol arrived in the arcade near my house.
I grew up playing scrolling shooters—vertical, horizontal and of course four-way. When tech and taste evolved with games like Gauntlet, Alien Syndrome and Sega's Crackdown, I grew to love the multi-scrolling perspective, where you could (kind of) explore worlds while utilizing skills you'd built up over years of blasting ever-more complex creatures, with ever-crisper graphics.
So when Dan Ayoub, our handsome and enigmatic publishing director, asked me what kind of game this could be, I immediately and selfishly recommended an arcade shooter. We really liked Vanguard for their background, so Dan reached out to them, and the rest is history—or it will be after the game has shipped. Not only were we able to create a shooter in the Halo universe that looks, sounds and "feels" like Halo, they were able to do it with a control scheme that even I can handle. (I am notoriously stupid at playing touch interfaces any more complex than Angry Birds. My thumbs drift, kind of like the way some people lean when they're playing driving games.) The team recognized very early that great controls were imperative and iterated for months to come up with something that felt amazing. If you missed the Bootcamp, er...Halo: Spartan Assault announce trailer when it was released on Tuesday, click play on the video below to find out what we're talking about. Also, in case you're wondering, Halo: Spartan Assault is a new top-down action shooter coming to Windows 8 and Windows Phone 8 in July. For those of you who don't have the relevant touch devices (and even those who do), we wanted to make sure you could have a little Halo: Spartan Assault ahead of its July release date. Therefore, we made the following wallpapers for you. Set them as your desktop background, send them to your dad (Father's Day is coming up, you know), or print them off and hang them above your bed. The choice is yours; we won't judge. If you still haven't gotten your fill of Halo: Spartan Assault, check out some concept art, a cinematic, three different videos and more by clicking this fancy-schmancy string of colored, hyperlinked text. Or, you can just go to E3 (Electronic Entertainment Expo) next week in Los Angeles, as we'll be showing off the game on the show floor. If you'll be in town, we'll see you at our booth. Either way, though, Bravo has a few Matchmaking items he would like to discuss with you. Yes, he could talk about this stuff all day. In fact, he probably will. You should probably get comfy... Matchmaking Playlist Update
Hey! Bravo here. Before we dig into Matchmaking goodies, it's with incredible sadness and deep gratitude that we'd like to extend a special thank you to Kynan Pearson (who you may know as the lead multiplayer level designer at 343 or the non-sweaty guy in the Forge Island announcement video, amongst other things) who will soon be moving on to the next chapter in his career. As a passionate creator, Kynan has been an invaluable part of the Halo team, a good friend to many, and an inspiration to all. Check out his note to the community here.
We hope these updates provide a refreshed, new feel to many of the Halo 4 maps and playlists. We'll continue to investigate the best ways to keep maps feeling fresh and new in future updates as we incorporate Forge Island maps into existing playlists, swap out older versions, and more. We'll have more details about what maps, modes and madness we're working on in next week's Matchmaking update. Matchmaking Playlist Update
On Monday evening, bs angel, Quinn, Laskan and myself snuck away from our desks and went to the playlab for some Matchmaking (and an excuse to yell and scream at work, although I tend to do these things without an excuse fairly regularly). We scheduled a Community Playdate to celebrate the release of our weapon tuning update, and we had a pretty darn good time. After several games in Big Team Infinity Slayer, Capture the Flag, Infinity Slayer, and Team Objective, we won a few games, lost a few games, and met some awesome Halo fans.
From Laskan:
From Quinn:
From yours truly (B is for Butthead):
We're looking forward to putting more Community Playdates on the calendar, and we may even be able to live stream some future events. Thanks to all who joined in, and keep an eye on future Bulletins and Waypoint to find out when the next playdate will be taking place. Halo 4 Screenshot Spotlight - Blue
Last week, we turned the spotlight on the Flood. This week, we decided to go with the color of (almost) everybody's favorite team. Take a gander at the following images of predominantly blue screenshots, and then capture your own for your shot at being featured in next week's Bulletin.
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