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June 9, 2004 Link to this post What Consoles Lack - Massive Multiplayer The reason PC games can handle so many simultaneous players is because publishers release dedicated server software. Actually, the reason some PC games can handle so many simultaneous players is because they keep track of fewer variables than Halo does, and therefore require less bandwidth per player. (Compare bandwidth requirements for Battlefield 1942 and the PC version of Halo - which HAS dedicated servers - for a clear example of this.) Right or wrong, though, the article gives folks something to discuss - and that's never a bad thing. (Louis Wu 09:35:41 UTC) |
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