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February 8, 2002 Link to this post

Halo in Wired
Call me lazy - or call it late. Noah "migraineboy" Brimhall said it just fine, though, so I'm just gonna quote him.

In the March 2002 issue of Wired magazine there is an interesting article on AI in games called "Wild Things" and in the article there are several mentions of Halo, including a great quote from Chris Butcher.

"One of the things that makes Halo's AI interesting is the sense that the AI doesn't cheat. It doesn't regard you, the player, as anything special, nor does know special things about where you are," explains Halo AI engineer Chris Butcher. "The NPCs all have their own unique knowledge model, which means that any given character in the world doesn't know where the player is. All they know is where they last saw him."

The article gives Halo a lot of credit for its very good AI and has a screen shot from the game also.

My copy hasn't arrived yet - Guess I'll be looking at this tomorrow. On the upside, I got a significant distance towards finishing the Press Scans section today - one more day of grunt work ought to do it... then it's off to Gameplay Tips. (Yes, I know, Miscellaneous Resources is still empty, too... geez.) (Louis Wu 04:30:39 UTC)




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