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October 10, 2011 Link to this post

More on the Health glitch
So it turns out that the health glitch discovered by Nak3d Eli isn't new to the Title Update of Reach - Chris101b did some experimenting with an non-updated Xbox, and found that the non-regenerating health has ALWAYS been present in Reach. It's just that before bleedthrough was implemented (in the TU), it was unnoticeable. (If you had shields, they absorbed the melee. If you didn't, you died. It was that simple.) He tweaked the initial conditions (increased health/damage resistance) in order to allow a player to survive that first melee hit - and then showed that a SECOND melee, even after picking up a health pack, would kill. So: old bug, but new circumstances make it relevant now. (Louis Wu 10:26:06 UTC)




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