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July 8, 2011 Link to this post

Choice is good.
Ken Levine talked about Bioshock Infinite with Geoff Keighley at E3 this year, and at one point, he mentioned that a particular encounter was inspired by the Halo Warthog. Well... by Bungie's decision to PROVIDE you with a Warthog - but let you choose whether you wanted to use it or not. So really, it was inspired by Halo's open environment, more than the 'hog itself. Interesting interview! (The Halo bit begins at 10:17, if you aren't interested in Bioshock: Infinite - which you absolutely should be.) Thanks to NeoGAF's Dax01 for noticing this! Update: The video linked above was blocked by Viacom - you can watch the demo itself at Gametrailers, but I can't find the full interview yet. (Louis Wu 16:30:55 UTC)




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