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August 4, 2010 Link to this post

iTWire Reach Hands-On
iTWire talked to Joe Tung about Halo: Reach - most of the discussion is common knowledge for hardcore Halo fans, but it's a nice summary of where things stand. Then they played through the first level of the campaign. A couple of tidbits I'd never heard before: the writer noticed some 'graphical tearing' during the cutscenes (uh oh), and Tung hinted that there would be "a small taste of ODST style time-shifts with the story as it plays out over the campaigns length". (This is intriguing - it suggests that any ideas we have so far about how levels fit together might be wrong.) No real story spoilers. (Louis Wu 15:10:59 UTC)




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