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July 1, 2001 Link to this post

Edge loves Halo
fAt1, of MPZ Halo, sent in such a nicely written description of the Edge article mentioned a few days ago on our forum that we're just gonna post it.

Edge, the most respected videogaming journal in the UK, had their E3 feature in the latest issue (99), and it had a lot of Halo in it... and they were highly impressed looking relatively at what they said about other games:

"Bungie's Halo Project Manager, Joe Staten, follows and showcases XBox's other potential killer app.ĂŠUnoptimised framerates aside (Which Edge is later informed is due to an autosave feature not fully implemented), this retains massive potential. Time restraints cut short an immersive looking demo, even if Statens foolish fireless attack on a gun-toting Covenant alien sees him get killed quickly. At least the crowd gets to see the intelligent autosave feature in action."

Also, in a later Halo preview they add that "Also adding to the overall atmosphere is the way the game has been designed so that it plays continuously - there are no loading screens once the action begins"

They also note the framerates in split-screen "suffered massively", and that the XBox controller feels like a "chunky quaterpounder" but Halo's control system makes this less of a problem.

This is a glowing report from the likes of Edge who are made up of games designers turned journalists. This mag is more of a journal for the videogame industry more than a games magazine so I think Halo did well to impress them as much as it did.

Thanks, fAt1! (Louis Wu 14:00:11 UTC)




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