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March 1, 2010 Link to this post Reach concept art surfaces serpx pointed out some concept art by Gary Huang, showing off an in-game model for a human soldier. Awesome work! (Apparently, these came to light yesterday, when Split-Screen used them as evidence that Reach can't even match Killzone 1's head poly count, much less Killzone 2's... there are a lot of reasons why that argument is silly, but bringing the artwork to light is enough to thank them for.) Update: in a funny turn of events, SketchFactor pointed out that Gary's models aren't Reach game assets at all: They are models created as part of a submission portfolio/test when the artist was seeking contract employment with Bungie. Oops! Guess Split-Screen has some egg on their faces!
(Louis Wu 13:04:12 UTC)
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