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January 27, 2010 Link to this post

Tools, Tech, and Team - all Advanced
Last night, Bungie.net posted 'Halo: Reach - 3D Art Evolved' - it's an article which details the development of various assets through the years, with some great comparison shots. 3D Art Lead Scott Shepherd discusses how Bungie attacked the asset issue in Halo: Reach. Go read the rationale behind some of the changes - and look at the pretty pictures! (There's a large thread on our forum, started last night by Minime637, if you want to toss your two cents in.) (Louis Wu 15:04:25 UTC)




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