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March 21, 2001 Link to this post

Sound Hijinks
More behind-the-scenes stuff... Marty O'Donnell explains a bit about how the sound worked during the demo. To set the scene, Joe Staten said this in his reply to Mark Levin's post:

If my shooting style seemed erratic, it's because I was trying to stay in sync with the music. Notice how the last Grunt in the penetration fight dies "on cue"? To accomplish that I had to miss the Elite with most of a clip.

When I first read this, I said, 'Huh?' Marty cleared up what was happening:

I was in the back of the auditorium playing a CD of the music that was made for Joe's choreographed gameplay. There were four pieces, each with some cool internal hit points (as long as Joe hits his marks) and then I started each new piece to correspond to Joe's location. The sound engine will do this in the game, of course it won't be wall to wall music like this presentation was, but it'll be pretty cool.

Thank God Joe didn't crash... or fall into that first big shaft. It would have kind of screwed up the choreography.

The things you have to do to successfully demo a game! (Louis Wu 20:42:17 UTC)




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