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June 22, 2008 Link to this post Halo 3: the Jock to MGS4's Nerd
Ouch. The New York Times has an article about Metal Gear Solid 4, and the hidden political and philosophical messages that it might or might not contain. (That's not the 'ouch' part.) In discussing the importance of these elements, one of the people interviewed, Leigh Alexander (an associate editor at Kotaku), contended that it's those story elements that are critical to the MGS experience - and used Halo as a counterexample. (That's the 'ouch' part.) Metal Gear Solid, Ms. Alexander said, "has the characters and the narrative, the symbolism and the metaphors, and all of the lore that ties it together," whereas Halo is popular "not because of any of its peripheral elements or anything else about it, other that you shoot people." I guess Ms. Alexander hasn't spent a lot of time around these parts...
(Louis Wu 13:48:33 UTC)
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