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October 30, 2007 Link to this post

Teaming Up with Halo's AI
There's a great article at AiGameDev.com that summarizes the artificial intelligence lessons Bungie learned (and taught) from the Halo series, in the context of making a better video game. It's really interesting to see how things have evolved; a great example is number 13:

"Early versions of Halo's AI had a short pause between seeing you and recognizing that you were an enemy. This was to allow people to get the jump on the AI or retreat if they were getting in over their heads. Playtest feedback showed that players assumed this Feature was a Bug and they all said it made the AI look dumb."

Ironically, adding this pause back in for Jackal snipers turned one of the most frustrating points of Halo 2 into a far more enjoyable experience in Halo 3. There are 42 points in all; they provide advice for game developers looking to make smarter AI, and fascinating reading for fans looking to understand how the magic works. Give this a read! Thanks, alexjc. (Louis Wu 10:33:28 UTC)




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