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February 21, 2006 Link to this post

Stupid Halo Tricks, indeed.
Heh - you need an account at Red vs Blue to read this... but it's worth it. Burnie wrote up a journal entry showing off one of the tricks they've figured out recently; it turns off dynamic shadows in Halo 2 multiplayer - or adds them, selectively, to characters not affected. He's offered a reward (unspecified) for anyone who figures out how they did it. (I warn you now; there are over 300 comments in the thread, and most of them will numb your brain; figuring out what's already been suggested is non-trivial.) The pictures are really cool (there are more spread throughout the comments section, as Burnie has added new examples), and there's a short video showing the effect in the green room on Lockout. (Be aware that you are not seeing an unbroken stream of action there; the video was edited to show before and after, but the 'during' is gone.) Cool stuff! Update: Burnie created a new journal entry to explain the solution; basically, the 'camera' looks at the target in the desired lighting, and then the target moves to the new location (with different lighting) without the 'camera' watching. Once there, he stops moving - and when the camera gets there, he sees the target in the original lighting. There's a movie showing this at work if this is too confusing. Pretty cool glitch, and really useful in some machinima situations! (Louis Wu 14:22:19 UTC)




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