halo.bungie.org
home Twitter

No, you can't see them all in one place.

Search the News Archive

Any All Exact 
Spoilers are currently disabled.
(All newsposts are visible.)

November 27, 2001 Link to this post

VE talks to Matt Soell
Robert 'Apache' Howarth, of VoodooExtreme, has interviewed Matt Soell... and a good interview it is, too. Matt holds forth on subjects as diverse as nasty critics and console controllers - and speaks a little to some of the complaints we've heard voiced recently:

Looking back on Halo?s development, quite a few weapons didn?t make it into the Xbox build. What other features were either cut out or stripped down to stream line the game?

We always have a ton of ideas that don't make it in for one reason or another. Vehicles, weapons, multiplayer game ideas, maps...for every element in Halo that was polished enough to ship in the final game, there are a dozen things that didn't make the cut. We are lucky in that we have artists and programmers and designers with a surfeit of ideas.

Go read the rest of it! (Louis Wu 14:39:53 UTC)




Hot Pages
HBO Gallery Pages
A Fistful of Arrows
Halo 4 Mythic Guide
Reach Mythic Guide
ODST Mythic Guide
H3 Mythic Guide v2.0
Cutscene Library
Dialogue Databanks
HALORama
Articles by Stephen Loftus
BC: Video Design Tips
Video Guide by LordGideon
Nomi's Paper Spartans
Halo 3 Terminals
NSCS Strategy Guide
Aesthetic Artist Interviews
Director Dialogues
Bad Cyborg Movies


bungie.org