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Thursday, September 16, 2010 |
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The Anatomy Of An Ambush
MTV Multiplayer has an article called "The Anatomy Of An Ambush With The 'Halo: Reach' Audio Director" - it's a fascinating look at a moment in the Halo: Reach campaign, and the challenges Marty (and crew) faced in making sure that the music always supports the mood the game is trying to invoke. It's another "how does he DO that?" bit... thanks to Greg O'Connor-Read for the heads-up. (Louis Wu 21:22:49 UTC) (permalink) 
Forge Required Objects Guide
Bungie's Jon "JonnyOThan" Cable has written up a Forge Required Objects Guide - it nails down what HAS to be in multiplayer gametypes, and what the other game-specific tags actually mean. If you're at all confused about what "ctf_res_zone_away" might suggest, read this guide! (Louis Wu 21:03:30 UTC) (permalink) 
That Shake, he's a helpful one
NeoGAF's Shake Appeal is full of useful info these days. He's got some basic weapons tips (I'm not sure I'd call these 'basic', in the sense that they're useful to fair-to-middlin' players too), and he put together a default weapon/vehicle timer chart for Reach multiplayer maps (all bets are off when maps are edited, though). Because he's linked to Mediafire, and because his document is an Excel spreadsheet, I'm making a local PDF available, with the same information. It's only 55k. Grab a copy.
(Louis Wu 19:34:19 UTC) (permalink) 
Forging Invasion Variants
Want to customize your Invasion experience? urk (and Bungie's Joseph Ainsworth) can help. Swing by Bungie.net for a guide on Forging Invasion. Awesome! (Louis Wu 19:32:36 UTC) (permalink) 
Yes... yes, it's epic.
Over at NeoGAF, Popeck posted a video clip from a CTF game yesterday; there's nothing really special about it, except that it shows very nicely the teamwork that Reach engenders, and the epic moments that can ensue. (The ending ROCKS.) (Louis Wu 19:30:09 UTC) (permalink) 
In-game emblems - make do with what's there Dave 'Evil Otto' Candland stopped by our forum with some news about multiplayer emblems in Reach - yes, a bunch have been removed (for memory reasons, mostly, but also in a few cases to avoid intellectual property issues going forward), and no, there aren't any unlocks coming later. Sad news for some - but better to know than to hope in vain! (Louis Wu 19:12:04 UTC) (permalink) 
Do Something Awesome
Bungie's Mark Noseworthy is doing a cool thing - he's taken his Reach Xbox 360 console, gotten it signed by the Bungie team, and put it up on eBay, with 100% of the proceeds going to the Brian Wood Memorial Trust. (Brian was a developer with another studio who died tragically recently, leaving behind a wife and an unborn baby. More information can be found in the eBay listing notes.) You get a one-of-a-kind Reach Xbox, and Brian's family gets some additional help - win-win! Thanks to urk for the heads-up. (Louis Wu 19:08:18 UTC) (permalink) 
That's a lot of simoleons.
Major Nelson's pretty happy with Reach's Day One Sales (over $200 million). I would be, too! (While it's below MW2's $310 million last year, it's ALL ON ONE PLATFORM - and that's amazing.)
(Louis Wu 18:49:30 UTC) (permalink) 
Gamestop Italy Steps Up
Sometimes it pays to live in a country that gets too few video games. Alessandro De Vescovi let us know that Gamestop in Italy was giving away R/C Warthogs to Halo Reach preorders they couldn't fill (standard edition preorders, even!). Not bad! (Louis Wu 18:48:47 UTC) (permalink) 
Now THAT's a long-range gun.
Willy tested the range of a Gauss Hog's round... it's longer than Forge World, that's for sure. How different from the days when a tank shell shot across Blood Gulch would vanish before hitting the far wall! (Louis Wu 18:47:47 UTC) (permalink) 
Classy Halo
Ayanechan pointed out a video of Elodie Adamas playing the Halo theme on the violin... great vid! (I love the drummer...)
(Louis Wu 18:46:32 UTC) (permalink) 
Wednesday's news in brief:
Tuesday's news in brief:
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