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Halo news back Monday, May 17, 2010 Halo news forward

Minutemen Monday: Chapter 16
Azrael is back with a new chapter of his Halo fan fiction, Minutemen - check his forum post for a preview and a link to the full chapter. (Louis Wu 22:40:12 UTC) (permalink)

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BierWiser's Montage
BierWiser put together a four and a half minute Halo 3 montage - fun clips. Go watch! (Louis Wu 22:39:34 UTC) (permalink)

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Tag and Release: Overlook
Today's Tag and Release feature at Bungie.net looks at Overlook, the gorgeous map that is home (for now) to Network Test 1. Epicacity abounds. (Louis Wu 18:39:06 UTC) (permalink)

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Lee Kegan - WoodMaster
Wow. Just got pointed to this carved version of a Reach Sniper... MAN, that guy is good. Check it out. (Louis Wu 18:04:01 UTC) (permalink)

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Monday's Chatter Montages
What would a weekday be without a bunch of montages on Bungie's Comm Chatter?

That should do it for this fine Monday! (Louis Wu 17:32:13 UTC) (permalink)

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TRR - May ep coming next week
urk has news of the next Running Riot Podcast - Adam Grumbo from the 405th will be joining Kete on May 24, at 9:30pm ET, and you can listen live on TRR's website. (Louis Wu 17:15:32 UTC) (permalink)

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What Comes Next
Brian Jarrard talked to CVG about the Activision deal; it's not really Halo-related, except in the sense that it's what comes next for the 'Halo' studio, but it's pretty worthwhile reading in any case, if you're a Bungie fan. They're done with intellectual property they don't own - and they're looking WAY down the line, in terms of building a roadmap for the next universe they bring us. The future's definitely bright! Thanks, ElzarTheBam. (Louis Wu 17:02:24 UTC) (permalink)

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Boneyard, all round-like
HaLo2FrEeEk is back with another Reach spherical panorama (and interactive viewer) - swing by and check out Boneyard! (Louis Wu 15:48:18 UTC) (permalink)

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TP Presents: How to Use Armor Abilities
Geekscape's Brian Gilmore sent word of a new article from the Teabag Prevention Team - this one gives you tips on when to use (or NOT use) specific Armor Abilities. Read it - and suck less. (Louis Wu 15:29:16 UTC) (permalink)

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CVG's 50 Best Xbox 360 Games
CVG has posted their latest list of the '50 Best Xbox 360 Games' - and Halo 3/ODST makes #2 on the list. Not bad... thanks, ElzarTheBam. (Louis Wu 13:55:18 UTC) (permalink)

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A truly incredible Kig-Yar costume
Remember back in November, when we mentioned a really cool Jackal mask that randomflyingpigeons had built? Well, she's finished the entire costume - and it ROCKS. (She displayed it at Anime Central, but didn't win any contests, showing that Anime Central is run by blind people.) Some extra side-by-side shots are here, as well. This thing is AMAZING. Thanks to mendicantbias00 for noticing. (Louis Wu 12:51:05 UTC) (permalink)

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Halo Screenshot Extractor
HaLo2FrEeEk has written an app to extract Halo Reach screenshots from your Xbox hard drive. Why would you need this? Well... because Reach has changed how screenshots are uploaded to Bungie.net; in the past, they're uploaded as you take them, but in Reach, they're uploaded when you exit the film. If you take less than 30 (the number of slots in your 'Recent Screenshots' block on B.net), this is a huge convenience - they all get uploaded at once. If, however, you take MORE than 30, you're stuck uploading them manually - a much more time-consuming prospect. So - if you're a little bit technically inclined, and have a PC to run the app on, you can use this program to facilitate the building of that massive panorama you're creating. (Louis Wu 12:50:20 UTC) (permalink)

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Grin + Bear It - and a crashed scarab
Yesterday's Grin + Bear It is a cute little tribute to Hawty McBloggy, who celebrates 3 years of Halo-based sexual innuendos tomorrow. Happy Birthday, HMB! (While you're there reading the funnies, check out this photo of a scarab beetle - Halo imagery is EVERYWHERE!) (Louis Wu 12:49:34 UTC) (permalink)

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Bloomin' Pistols
One of the bigger complaints that proponents of 'skill-based' Halo play have with the Reach Beta centers around reticle bloom. For the first time (in a Halo game), Reach gives you visible feedback about how much spread you might expect from the precision weapon you're using, based on the rate of fire. Some believe that this makes gameplay more luck-based; you can clearly see when a shot that ISN'T aimed at your target kills your target anyway... and players that pay attention to the bloom and space their shots in order to maximize effectiveness can be killed by lucky shots from 'trigger-spammers'. FyreWulff pointed out, however, that shot spread has ALWAYS existed in Halo (Halo and Halo 2 evidence in this post, Halo 3 evidence in this one) - the difference is that without a visible indication of bloom, those with the goal of higher accuracy might have participated in the same trigger-spamming that they're lamenting in Reach (with success, even). So before you cry that Bungie is leveling the playing field for less-good players, and favoring luck over skill... remember that the biggest thing that's changed is how much feedback you're getting about your inaccuracy. Update: a number of people have commented that the Halo 1 spread shown by FyreWulff only happens on full auto; if you pulse the trigger, you get a much tighter spread (and it doesn't increase over time). (Louis Wu 12:13:18 UTC) (permalink)

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Sunday's news in brief:

Operation Chastity Trailer - coming soon(ish)!
HaloReachShots Kicks Off
Halo's Story - Alive Again
Success - judged by an odd measure
Views from Reach
Art Contest at The Guardians
A Noble (Actual) Sacrifice

Saturday's news in brief:

Halo Multiplayer Unlock Weekend
Top Ten Halo 3 Screenshots: Sports
Spherical Panorama: Swordbase
Lock Beats Rockets
GS: The History of Halo
The Recording Light is ON
Hedge Loves Halo
Bacteria in a Petri Dish


Hot Pages
HBO Gallery Pages
A Fistful of Arrows
Halo 5 Mythic Guide
Halo 4 Mythic Guide
Reach Mythic Guide
ODST Mythic Guide
H3 Mythic Guide v2.0
Cutscene Library
Dialogue Databanks
HALORama
Articles by Stephen Loftus
BC: Video Design Tips
Video Guide by LordGideon
Nomi's Paper Spartans
Halo 3 Terminals
NSCS Strategy Guide
Aesthetic Artist Interviews
Director Dialogues
Bad Cyborg Movies


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