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Saturday, April 3, 2010 |
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Custom Lightmaps in Halo CE In other Halo CE news, we got word of Precipice - it's one of the first maps to benefit from custom lightmaps. The team has managed to import Tool's default lightmaps into 3ds max - and can now render some gorgeous maps that are much better than what you can get out of Tool. The bar continues to be raised!Update: Siliconmaster482, the mapmaker for Precipice, clarified that though custom lightmaps are PLANNED for the map, the screenshots visible now are using the lower-quality Tool-generated maps. Oops! (Louis Wu 10:57:32 UTC) (permalink) 
Halo 2 - in Halo CE
MattDratt pointed out a post at Halomaps.org showing off (well, letting you download, but also showing off via screenshots) some Halo 2 maps remade for Halo CE. They look AMAZING; it's hard to tell you're NOT playing Halo 2. (Louis Wu 10:56:55 UTC) (permalink) 
Out of Reach, Chapter 3
The next chapter of 'Out of Reach' (the wish list for the game being created on Kombo.com - we mentioned Chapters 1 and 2 Thursday) went live yesterday - it focuses on starting weapons. Most of the discussion is about the Assault Rifle, with some pistol speculation tossed in. Give it a read! Coming later today: Chapter 4, Power Weapons. (Louis Wu 10:56:34 UTC) (permalink) 
Deliciously Deadly Peanut Butter and Chocolate
The Bungie Weekly Update is full of clarifications, cool factoids, awesome high-res pictures, and silly movies. If you're thinking of playing the Beta next month, you should read this. Twice. (It is, as always, available in a slightly less resource-intensive format in our Weekly Update Archive.) (Louis Wu 00:48:34 UTC) (permalink) 
Friday's news in brief:
Thursday's news in brief:
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