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Saturday, October 17, 2009 |
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Eurogamer deconstructs ODST
Eurogamer has released a tech analysis of Halo 3: ODST - and it's a really interesting read. If you're intrigued by how Bungie squeezed more performance out of the Halo 3 engine for this product, check it out! Thanks, William Albert Sullivan Angulo. (Louis Wu 11:51:29 UTC) (permalink) 
Top 10 Skull Screenshots
bs angel is kicking off a new feature at ihearthalo3screenshots - themed top 10 collections, every Friday. This week, it's a Top 10 Skull Screens list. Some really amazing shots there! Check 'em out. (Louis Wu 11:51:04 UTC) (permalink) 
Reach concept art... or a hoax?
Over at NeoGAF, Kibbles pointed out some images he found on Bungie.net (the original thread is still up) - they purport to be concept art from Reach. I rather doubt they're real (the logo placement/opacity are not really Bungie's style any more, many viewers have pointed out that they look a lot like ODST concept art), but they're out there; you're welcome to discuss them. If we hear anything we can report, we'll certainly let you know. (Louis Wu 11:50:43 UTC) (permalink) 
Tank Armor, Updated
Jensen has updated his 'Elite Tank Armor' design - check out the new pics! (We first mentioned this model last month.) (Louis Wu 11:44:16 UTC) (permalink) 
Outside the Drop Pod, Redux
XMixMasterX noticed a post at Bungie.net, by squidhands - someone has come up with a more consistent way of getting the game to start Firefight with no selected map (which gives you the chance to explore the opening Campaign cutscene and surrounding area). (We talked about this glitch a little while back - but there was no really reproducible technique for folks to try it themselves (and the original video didn't show NEARLY as much detail as this new one does). Take a look! (Louis Wu 11:43:17 UTC) (permalink) 
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Thursday's news in brief:
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