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Thursday, March 26, 2009 |
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MS Engineer discusses testing on Halo 3
John Hopson, an engineer with Microsoft Game Studios' Games User Research Group, talked at the Game Developers Conference about the testing that helped shape some of the gameplay in Halo 3. Thirty five separate lab tests, with a thousand game testers, were used to fine-tune how some of the gameplay was presented to consumers. Interesting reading! Check out more at Gamespot. (Louis Wu 21:22:29 UTC) (permalink) 
Halo Mythic Challenge
Tyrant, heartened by the success of his Floodgate Mythic Challenge, has reissued the challenge with a new map - Halo. Swing by Bungie.net to read all the details - but the short version says that the fastest Mythic run of that level submitted on March 28 gets a Mythic Map pack code. (Really - read the details; the starting and ending times are pretty important, if you want to be eligible.) (Louis Wu 21:19:23 UTC) (permalink) 
This Week In Co-Op: A Boy and His Halo
Marc Allie wrote an article for 'This Week in Co-op' (a column at Co-Optimus.com) called 'A Boy and his Halo'. It's all about getting maximum enjoyment from Halo titles (from Halo 3 to Halo Wars) with his 7-year-old son. Fun pics! (Louis Wu 19:00:31 UTC) (permalink) 
Impact: Halo 3 Montage 2 urk highlighted a pretty slick montage from Impact - the credits start just over halfway through, but there's plenty of decent gameplay after that point, so it's not too unreasonable. Most of the gameplay is from the MLG playlist... and the BRs are fast and furious. (Louis Wu 18:48:16 UTC) (permalink) 
Double XP Weekend - Rocket Race
Nearly forgot - it's Thursday! That means it's time for another Double XP Weekend to kick off - this week, it's Rocket Race. Get your game on! (Louis Wu 18:36:42 UTC) (permalink) 
You give me something I can feel Retarb1ter built a map called 'Vertigo' which, when used in conjunction with the game type 'Brute Jumper', provides a Halo player with a fun obstacle course that takes you through all three levels of Sandbox. You can see Retarb1ter running through it in this YouTube vid. All hail the Bungie Blog! (Louis Wu 17:40:08 UTC) (permalink) 
Is 'Teabag' a vocab word?
Halo as a vocabulary tool? Apparently! (Louis Wu 17:27:02 UTC) (permalink) 
The Unlucky Elite 6
Jamie98s is back with another episode of The Unlucky Elite - all he needs now is a Wile E. Coyote mask, and it would be perfect. Absolutely worth watching - fun music, great filming. LOVED the ending. Thanks, urk. (Louis Wu 17:19:45 UTC) (permalink) 
Needs Moar Legendary
Domino Theory is back, with another Legendary giveaway. Same deal as last time: throw your name into the hat, we'll pick one at random, and that person will be able to buy the Legendary maps (and maybe a bit more). You've got until Sunday night - but don't enter twice! (Louis Wu 15:13:23 UTC) (permalink) 
Make people happy, they'll make good stuff
One final outtake from Murray's talk can be found over at Kotaku - it's a summary of seven principles that BUngie has adopted towards production, post-Halo, and if you like what you read... they're hiring. (Louis Wu 13:05:52 UTC) (permalink) 
Bungie's not done with Halo Another interesting tidbit from Allen Murray's talk at GDC... Murray said "Halo 3 took two and a half years to make, and we're still working on it," Murray said. "We'll probably be working on it for two more years." Most of us had assumed that Bungie was moving on from Halo after ODST was released... but apparently not? Thanks to GrimBrother One for noticing this. Update: Sketchfactor stopped by our forums with a small clarification: I'd expand on Allen's comment a bit by adding that while we're certainly not planning to walk away from Halo 3, it doesn't necessarily mean we have plans to continue producing new additional DLC, etc.. beyond the release of ODST. We have a team who works on Halo 3 all the time in terms of updating matchmaking, investigating potential exploits and swinging the banhammer as needed. If anything I'd say we're excited to look to the community to carry the torch for new Halo 3 content via Forge and Sandbox further down the road. We've already seen some great stuff and the Mythic maps aren't even widely available yet. While that doesn't specifically say "we're not working on any Halo-related product releases after ODST", it certainly implies it. (Louis Wu 13:05:01 UTC) (permalink) 
Things Left Behind
IGN posted an interesting article recapping some of the stuff Allen Murray discussed at the Game Developers Conference yesterday. Seems Guardian was originally part of a campaign level that was cut for time constraints. Go read the rest of the article for more juicy details. (There's a sizeable thread discussing this article on our forum, as well.)
(Louis Wu 13:04:02 UTC) (permalink) 
Making a Movie about Halo
Hawty McBloggy sat down to talk to Pete Cooper, the face of the Operation Chastity live action film/Warthog project. Great read!
(Louis Wu 13:01:28 UTC) (permalink) 
A sad heads-up
According to this message at FileFront, the long-time hosting site will be suspending operations on March 30, 2009. If there are some files that you've been meaning to download... now's the time, they're gone in 4 days. Thanks to Ryan Stone for pointing it out.
(Louis Wu 13:00:44 UTC) (permalink) 
Alrighty, then
Over at Bungie.net, Sk1ll4xEd points out a clip from 1995's 'Ace Ventura 2' which might trigger some familiarity in Halo fans. (Before you start feverishly typing that this sounds NOTHING like the Halo theme... take a deep breath, realize that for most people a Gregorian chant is a Gregorian chant, and smile along with the rest of us.) (Louis Wu 12:59:50 UTC) (permalink) 
Death From Above Top 10 #1
A new Top 10 series has kicked off - this one's known as 'Death From Above' and it highlights kills made from flying vehicles. No voiceover. Thanks, urk.
(Louis Wu 12:59:18 UTC) (permalink) 
Wednesday's news in brief:
Tuesday's news in brief:
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