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Halo news back Thursday, February 15, 2007 Halo news forward

New McKay Art
Luke McKay put up another Halo doodle of the day today - awesome shading. Thanks to Tex, who got to Luke's RvB journal before I did. (Louis Wu 18:49:29 UTC) (permalink)

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Defeatist Journalism
Play.tm has put up a 2007 Preview article, discussing the upcoming blockbuster games this year - and yes, of course, Halo 3 is on the list. It's pretty darned negative, though - it condemns Microsoft for squeezing every last penny out of the franchise, the fans for blindly following Bungie even after the horrible disaster that was Halo 2, and the general public for letting Halo 3 be the Game of the Year even if it sucks. Not particularly objective, eh? (Louis Wu 18:31:24 UTC) (permalink)

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MS GM Says Really Odd Things to GI
Phil Spencer talked to Game Informer recently, and the Halo 3 beta came up. (Surprise, surprise.) He states that the number of beta participants will 'grow over time':

It will scale over time and we need thousands of people from all around the world playing to make sure that all the systems are in place. In the end hundreds of thousands of people playing to make sure we're ready to go live.

He also offers some bizarre suggestions about how they picked Crackdown to deliver the beta invite (basically, he says they wanted a game nobody was going to buy, so that they could "throttle how many people would get on"). Go read for yourself. (Louis Wu 17:56:26 UTC) (permalink)

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Jerome will hurt you.
Sam Van Tilburgh, Community Liason Officer at Lionhead Studios (now a part of Microsoft's gaming empire), visited Seattle recently, for meetings with other MGS community officers. During his visit, he tried to stop by and see a colleague, Jonty Barnes, formerly head of Black&White Studios, now heading production at Bungie - and he couldn't get in. (He blames this on the recent alpha leak - but Bungie's security has been ridiculously tight since they moved to Kirkland.) Fun read... thanks, Xavier De Coster. (Louis Wu 16:14:48 UTC) (permalink)

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Not Forgotten.
4 years ago today, Brian Morden lost his battle with Ewing's Sarcoma. His memory lives on, however, at the Brian Morden Foundation, where efforts continue to be made to beat the disease. Thanks to Sep7imus, who pointed out a Subnova post this morning, showing off a new memorial built for Brian in the MMORPG Second Life. If you're new enough to the Halo community that the name isn't familiar, you can read about him here. (Louis Wu 15:27:24 UTC) (permalink)

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MS Stands Up for Crackdown
Reuters has an article up today in which Microsoft defends the placement of a Halo 3 beta invite in Crackdown boxes.

"People are definitely saying "I'm getting a free beta with 'Crackdown,' not the other way around," Evans said. "The 'Halo 3' beta isn't going to push the game's sales into the millions. 'Crackdown' is going to push its sales into the millions."

He's right, you know. You shouldn't buy Crackdown unless you WANT Crackdown - and there's more to it than many people guessed. Already, a couple of long-time bungie fans have retracted their originally negative comments about Crackdown, after playing the demo. Heh - as the February 20th release date of Crackdown gets closer, I bet we see more of these articles. (Louis Wu 15:06:18 UTC) (permalink)

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Wednesday's news in brief:

Halo Theme for Marching Band
Burning Love.
Clan Wars Tournament Kicks Off
Energy: The Series (Trailer, plus info)
Halo Outkastz Episode 3
Gears of War VS Halo
Halo-Pro - Uncovered Gems
Player Commentary from Shockwav3
National Halo 2 Tourney at Play N Trade

Tuesday's news in brief:

Overdriven Phobias
Penitent Prophet Kicks Off
XBL Matchmaking Changes Deployed
Fiery Blowback
Halo 3 Beta Phase Two now closed
Fan Music - En Masse
All Tied Up.
More Elite Poses
The Crazy Method
Bungie's Matchmaking Should be Shared
Halomega Weekly Update
Hanging by a Thread


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H3 Mythic Guide v2.0
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HALORama
Articles by Stephen Loftus
BC: Video Design Tips
Video Guide by LordGideon
Nomi's Paper Spartans
Halo 3 Terminals
NSCS Strategy Guide
Aesthetic Artist Interviews
Director Dialogues
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