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Halo news back Saturday, January 29, 2005 Halo news forward

What's underneath the bodywork
Interesting article at Computer Graphics World - if you're intrigued by the technical aspects behind Halo 2's beauty. There are some factual errors in the article about story-related content... but that's not really what these guys were looking at. If you've ever wondered about polygon counts, or Level of Detail specifics, or how individual NPCs were personalized, check this puppy out! Thanks, Germain Couët. (Louis Wu 20:05:14 UTC) (permalink)

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Cutscenes - bane or boon?
Clive Thomson, of Slate, wrote a piece on the hassles of cutscenes... and condemns their use in Halo and Halo 2.

Both games had forgettable storylines—pure alien-invasion boilerplate—that were redeemed by the game's superrealistic physics.

Ouch! You might disagree, but the general argument (that cutscenes tend to pull you out of the immersivity the games engender) is a reasonable one. Thanks, Anton P. Nym. (Louis Wu 14:27:02 UTC) (permalink)

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Another Egg Down
A few days ago, Starman343 posted a note on our forum, pointing to a far more detailed post on the High Impact Halo forum - he'd managed to hear a dialogue snippet that Marty O'Donnell alluded to a few weeks back. This was clearly added as an easter egg; it requires that you have possession of the IWHBYD skull (see the HIH Skulls Database for all known details of this mysterious skull), something extremely difficult to obtain. Even when you have it, hearing this egg isn't a guarantee; once Starman343 had posted, our resident dialogue guru, Captain Spark gave it a shot, but was unsuccessful on his first attempt, and Starman himself explained that he cycled through a lot of dialogue before repeating that tidbit. Last night, Cody Miller proved his Legendary prowess yet again... and posted three hilarious snippets on our forum - so Marty's egg has been found, and added to our Dialogue Databank for posterity. Go listen! They're hilarious. (And nice work, everybody.) (Louis Wu 13:42:48 UTC) (permalink)

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Who's SuperHansumRob, anyway?
Yesterday evening, Bungie posted its Weekly What's Update - a recap of what's considered cheating, some vague info about downloadable content, an explanation of why the Zombie gametype can't be added to the Matchmaking playlists, a bunch of basic stuff... and proof that better graphic tools will NOT make you a better artist. Go read. First heads-up goes to DiscipleN2k on our forum. (Louis Wu 12:52:32 UTC) (permalink)

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The tank is in.
There's a new update over at Halogen, the Command & Conquer Halo mod; they've put up a nice textured version of the Scorpion tank. We heard from team leader Dispraiser about it... but first heads-up goes to Logical2u. (Louis Wu 12:43:30 UTC) (permalink)

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Friday's news in brief:

The Key to Home
There's A Script?
Happy Winter-een-mas, Bungie!
Um... so that means...
EGM vs Bungie - redux
Speeding Through
By Any Means Necessary
Soul Damage?
The Color of Money
Decreased Loading Times
A prize worth putting on the shelf
More jumping
A Wagnerian sense of pomp and bombast

Thursday's news in brief:

Dang... we only got basketballs.
A Crack Team of Monkeys
X-Play gives Halo 2 the nod
Halo 2 - best ad of the year
More time for art entries
Gamestyle looks at Halo 2 MP
Blue Fire - back up


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