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Wednesday, June 9, 2004 |
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What was down is now up Unexpected - but not in the least unwelcome... our Subnova mirror, halosn.bungie.org, is back online. While everyone will benefit from the extra breathing room this gives us, bandwidth-wise, the folks who benefit the most are Fan Fiction readers and writers - that section is back online. Additionally, the 7 stories in the queue when it disappeared have now been posted. Thanks, 3! (Louis Wu 19:56:21 UTC) (permalink) 
Halo - The Master Chief Shrike has sent word about a new Halo track he's created; it's a remix from different parts of the main theme. It's made for listening to while playing Halo - and it works nicely for that! 7:18 long, 8.3 mb big... give it a listen! Update: if you'd like to use this file, please contact Shrike directly. (Louis Wu 16:01:54 UTC) (permalink) 
A Display Dilemma Warbow posted some pics on our forum. The story behind them is in the post. He said they weren't supposed to get front-page mention... but I like 'em. So I'm mentioning 'em. So there. (Louis Wu 13:25:38 UTC) (permalink) 
It's still Monday, right? Not that we've, like, gotten behind or anything... um... but the Bungie Weekly Update Archive is now up-to-date. Again. Finally. Just in time for a new update in about 2 days. Eep. (Louis Wu 12:52:05 UTC) (permalink) 
A Quick Mod Of The Right Trigger And... One One Se7en comes up with a way to make Halo more like Halo 2. Or something. (Make sure your volume is turned up.) (Louis Wu 11:17:31 UTC) (permalink) 
And Now For Something Completely Different When in doubt, reach for a Monty Python Joke. Halo: Resolution did. (Louis Wu 11:14:34 UTC) (permalink) 
What Consoles Lack - Massive Multiplayer There's an editorial over at Gamespot that faults consoles for supporting only 16 players per game, max - it argues that PC games are going past this by an order of magnitude, and the reason is dedicated servers. There are some decent counter-arguments in the forum thread started by 3Suns that brought this to our attention... but the red flags for me went up when I read this line: The reason PC games can handle so many simultaneous players is because publishers release dedicated server software. Actually, the reason some PC games can handle so many simultaneous players is because they keep track of fewer variables than Halo does, and therefore require less bandwidth per player. (Compare bandwidth requirements for Battlefield 1942 and the PC version of Halo - which HAS dedicated servers - for a clear example of this.) Right or wrong, though, the article gives folks something to discuss - and that's never a bad thing. (Louis Wu 09:35:41 UTC) (permalink) 
Blood Gulf: A Soldier's Story Interesting article over at Bungie.net, posted late yesterday; Frankie interviewed Sgt. Kelly Hafer, recently back from serving in Iraq, about Halo-playing amongst our armed forces. Google 'camel spiders' for some pretty funky photos... (Louis Wu 09:25:13 UTC) (permalink) 
Tuesday's news in brief:
Monday's news in brief:
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