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Halo news back Saturday, November 3, 2001 Halo news forward

Forum wrapup
Forum wrapup: op_ivy passes along commentary on the Xbox Unleashed event in Los Angeles - event flavor, Halo impressions, and a spoiler or two (clearly marked). Funky J makes the new GameSpot movie available on his Hotline server - details about access can be found in his post. And Darkman, annoyed by the commentator in that movie, hacked it up a little to remove as much of him as possible. (Be careful with this link - the movie isn't all the way up as we speak, and it locked up two different machines during the attempted download. Give it a bit longer.) All this and more on our forum today! (Louis Wu 17:49:53 UTC) (permalink)

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Gamespy looks at Halo
Gamespy has posted a Halo preview a couple of days ago. They were unimpressed with the AI - and they wished for mouse control - but otherwise, they liked it. Can't please everyone... (Louis Wu 14:28:14 UTC) (permalink)

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Cloudchaser MS looks at Halo
Cloudchaser Microsoft has put up a couple of articles about Halo as part of their Xbox Unleashed coverage - the first one is extremely positive about the framerates (looks like just a quick note) and focused on multiplayer, while the second one is a bit more in-depth, and looks at solo player. Their biggest gripe was control of the jeep. (As an aside, the 'X button to flip' mode is still in the final release, it seems...) Thanks to Allenthar for the heads-up. (Louis Wu 14:18:51 UTC) (permalink)

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Story Page? Nah, SPOILER Page...
Lots of HBO visitors are worried about spoilers popping up where they don't want to see them. For those actually LOOKING for spoilers, the Marathon's Story page has some pretty massive ones in its most recent update... if you decide to look, don't say we didn't warn you! (Louis Wu 04:59:32 UTC) (permalink)

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EP talks to Seamus Blackley
Electric Playground interviewed Seamus Blackley, head of the Xbox Advanced Technology Group - he's as enthusiastic as usual. He raved about a lot of things - including control:

EP: Halo surprised Blackley. He had concerns about the control of the game, and in fact didn't want it to be a launch title.

SB: Jason Jones and I are pretty good friends, and he said "I'm going to convince you. You're wrong." And I was wrong. The editors of three of the biggest game magazines in the United States have all said that they wish they had the controls in Unreal now that they have in Halo.

The article as a whole is a pretty good read. Thanks to TomeOne for the heads-up. (Louis Wu 04:54:53 UTC) (permalink)

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Too much stuff at GameSpot
<sigh> Right about the time we get caught up with screenshots and movies, places like GameSpot have to go and release tons more. There's an updated preview, a 75 meg movie (!!), and 20-someodd new screens. (They say it's 30, but there are at least a few repeats - but they can be forgiven, it's hard work releasing THIS much new info in such a short time.) I can't tell you what's in the movie - I've only got 5 megs of it so far. My guess is, though, we're talking MAJOR spoiler action. Media overload... (Louis Wu 04:45:33 UTC) (permalink)

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Score Central interviews Marty O
A couple of weeks ago, we mentioned that Score Central was putting together an interview of Marty O'Donnell, the sound guy behind Halo, and was asking for fan questions. Tonight, they've posted the result - and overall, it's a lot of information. A snippet:

SC: How has sound and music changed in the gaming world from say 5-10 years ago.

MO: I think it keeps getting better, both sound quality and aesthetically. We?re moving away from the concept of music that plays constantly throughout a ?level? and towards the more movie scoring approach that music should underscore the feeling of a scene or event. That means figuring out how to respond dynamically to what the player is doing without calling attention to the fact the player can control the musical events. It?s not easy but it?s starting to work. Having the ability to record players from the Chicago Symphony for example and have that kind of music played in Dolby Surround while you play the game helps a bit too.

Go read the whole thing, and learn a little more about Marty as you do! (Louis Wu 04:21:48 UTC) (permalink)

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Screenshots section updated
Well... this probably means we've caught up for a day or so... but we've added 75 screenshots to our Screenshots section. (They're all in the 'Sites' pages, and come from the 5 new articles published in the last few days.) Whew! (Louis Wu 01:00:20 UTC) (permalink)

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Fall of Reach Galley Proofs
IGN Xbox has put up the first of a three-part special on Halo - this part contains the prologue to Eric Nylund's book, 'Halo: The Fall of Reach'. While the text is identical to the excerpt put up by Random House a few days ago, visiting IGN gets you an extra bonus - a PDF file containing the front and back covers, and what looks like galley proofs of the prologue from the actual book. Go get it! Thanks to Frank Machado for the heads-up! (Louis Wu 00:31:23 UTC) (permalink)

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Friday's news in brief:

Xbox Unleashed impressions at TXB
New Halo Review at Gamestar.de
Fan Impressions pour in
Halo - not for everyone
Juicy Halo Goodness, straight from the fans
More fan details on Halo
French Halo preview at Halo's Universe
Halo DVD, by request
Multiplayer Impressions at GS
Halo multiplayer clips at Gamespot
Spacey paper

Thursday's news in brief:

New Fan Fiction
A pair of new desktops
Haloserver.com for sale
Counter-Strike AR model for grabs
Halo Box scans
Reyes-McLees Shipyards... coming soon
GS looks at Halo Basics
This scared me.
We Liek Halo


Hot Pages
HBO Gallery Pages
A Fistful of Arrows
Halo 5 Mythic Guide
Halo 4 Mythic Guide
Reach Mythic Guide
ODST Mythic Guide
H3 Mythic Guide v2.0
Cutscene Library
Dialogue Databanks
HALORama
Articles by Stephen Loftus
BC: Video Design Tips
Video Guide by LordGideon
Nomi's Paper Spartans
Halo 3 Terminals
NSCS Strategy Guide
Aesthetic Artist Interviews
Director Dialogues
Bad Cyborg Movies


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