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Saturday, September 22, 2001 |
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Time to take up Counterstrike? Whoa - Halo weapons in Counterstrike. Strykerwolf wondered, on the R.net forum, whether anyone would be interested in a weapons mod for CS that looked like this. All I can say is, nice modeling job! (Louis Wu 09:42:31 UTC) (permalink) 
Halo story tidbits preserved for posterity A week ago, we put up a page that contained the text from Microsoft's official Halo site. With the discovery of the controlling XML file, we've updated that page to contain the entire timeline (up to the crash of the escape pod on the surface of Halo), as well as some descriptive text that appears when you mouse over the images. The Halo Story Page is ready to be born. Hamish? (Louis Wu 02:13:21 UTC) (permalink) 
Halo preview at MacGamez.com Justin Brimm points out that MacGamez.com has a feature called 'The 2001 Sizzling Preview', and Halo is one of the 8 games they looked at. Not a lot there... but the reviewer is considerably more excited than he was before he wrote it, which is good. (Louis Wu 02:04:12 UTC) (permalink) 
Halo backstory leaked Major screwup in the Microsoft Marketing division: If you visit the official Halo site, you'll find a section labeled 'Timeline'. At the end of the text, it says For more in-depth information on the historical events leading up to this current predicament, simply click on any of the highlighted years below. Please be sure to check back often for the latest back story installment.
Down below, there's a single entry - 'Early Conflicts'. This section (indeed, the whole site) pulls its information an XML data file - this is convenient, in terms of development, because you can build the Flash framework, and add content later. Someone, it seems, decided it would be easier to simply put all of the content in at the start... and simply comment out the parts they didn't want showing at first. (Most people aren't that familiar with XML files yet, and you can't exactly read the 'source' of the Flash animation... so it seemed safe.) Unfortunately for MS, a diligent Bungie fan was poking around in his browser cache this evening, and FOUND the XML file. (You can grab it for yourself here - but my guess is, it'll be changed PDQ, so you might not find anything useful. Update: as of 11 pm EST, the new info is gone - only the 'Early Conflicts' entry remains.) Chlazza posted the contents of this file to the Marathon's Story page forum this evening... and for better or for worse, the Halo backstory is now far better known than it was yesterday. First reading says that tying this into the Marathon storyline is going to be nearly impossible - in Halo's universe, FTL travel was developed (by humans) in 2291... and none of the Marathon datapoints show up at all. Discussion should commence immediately on our forum. (Louis Wu 01:27:37 UTC) (permalink) 
15,500 unique pieces of audio This week's Halo Update just came in from Matt Soell... the tone is pretty upbeat; seems clear that development is going well. Things are nearly finished - bug squashing and multiplayer 'testing' are the orders of the day. And it warms our hearts to hear of the camaraderie between team members like Marty and Joseph... read the whole shebang for yourself. (Louis Wu 00:40:52 UTC) (permalink) 
Friday's news in brief:
Thursday's news in brief:
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