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Halo news back Monday, September 4, 2000 Halo news forward

New Halo preview at Jack In
Thanks to Eric (on our forum), Dan Rudolph (via email), and fire phoenix (of Halo Center, also via email) for notification of yet another Halo preview, this time at Jack In. Mostly, it's a good overview of the game... but they either know a LOT more about this game than the rest of us, or they're good at making things up as they go along:

Other borrowed touches include the window at the top of the screen as seen in Delta Force that allows you to snipe from a third-person viewpoint. The non-complicated control system of Quake and its sequels. Also included are the class distinctions as seen in Team Fortress, although it will be possible to pick up new weapons and change your role as it is possible in another of Half-Life’s fantastic mods, Counterstrike. Another aspect taken from Half-Life is the mapping system that means that the area is broken down into sections that link to one another.

Window at the top of the screen? Class distinctions? (Jason has said this won't happen... at least not in the context of other games' class distinctions - they'll be learned, not chosen.) Mapping system with linked sections? An interesting read, even IF this stuff is all just made up. (Louis Wu 20:30:04 UTC) (permalink)

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Halo SETI Team 7 days stats posted
Blam!... Blam!... Blam!... Blam!... Blam! The Halo SETI Marines climb 5 notches to number 43 in the Battle of the Teams, mostly due to a server reset that changed the way earned units are allocated. No matter... Slashdot is now within easy reach. Unfortunately, Project Blue Book is climbing fast... can the Marines hold on? Check the 7 days stats for the full details on movements. (Louis Wu 14:31:45 UTC) (permalink)

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Bungie alone with a non-exclusive launch title
Seen at GameSpot UK: At this weekend's ECTS (the European Computer Trade Show), Ed Fries announced some details of the Xbox launch strategy. There will be (at this point) 22 games ready for release with the box itself - seven from within Microsoft, and 15 from 3rd-party developers. It was this passage that caught my eye:

"Virtually everything we are developing will be exclusive to Xbox. We have a separate set of PC developers," he said. "We're not looking to port content back and forth between the Xbox and PC platforms."

The one exception Fries allowed to this rule is Bungie's much-hyped Halo, which will publish on Xbox, PC, and Macintosh platforms, although even this title will publish first on Xbox ahead of the PC release.

Shame on us for suggesting, yesterday, that Bungie doesn't hold a place of honor in the Xbox pantheon! (Louis Wu 03:35:22 UTC) (permalink)

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Spank! says 64 megs it is
Will nobody actually put their name to any information any more? Last week, xbox365.com posted a story in which "a good source" suggested the Xbox spec had been improved to include 128 MB RAM, instead of 64. A day later (we missed this until now), Spank! did some checking, and found another "source" (unnamed, of course) who said it's all a bunch of hooey... "The spec hasn't changed and it won't change." Makes you wonder about xbox365's 40 gig HD rumor, too... (Louis Wu 03:24:50 UTC) (permalink)

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Sunday's news in brief:

PlanetHalo.dk online
Another Wallpaper page submission
Wallpaper page updated
Nathan Bitner returns
Fan Fiction updated
MS says "you're independent... not"

Saturday's news in brief:

xbox365 says Xbox specs still increasing
Turbine hires former Fantasy Siege designer
Halo HQ closes its doors


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