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Bungie Weekly Update
Ha! I am heading off to the desert tomorrow for the Xbox 360 launch event called Zero Hour! Which I am reliably informed looks something like this: When is It? We'll play Xbox 360 games from sundown on November 20 through 12:01 A.M. on November 22.
There's a small chance I will be playing some backward compatible Halo 2 matches and answering any questions leveled at me. Unless they are regarding our next project - at which point armed security guards will hustle me into a limo and away to an undisclosed location (the pub). I will aslo sign ANYTHING, including bad checks. We should carefully point out that apart from HDTV resolution, none of the features associated with Xbox 360's Live environment will have the slightest effect on Halo 2 - when you play it, the game will look, feel and act exactly as it does now. That means feedback, cheat reporting, mod banning and all that stuff, will continue just as it is now. You CAN play Halo 2 from your 360 against someone using an Xbox and vice versa. They won't see any difference either. Same thing holds true for System Link - you can use any Ethernet cable to connect the two different systems - even the Xbox-style "crossover" cable. The emulation is 100% - from interface to netcode. All identical. And in our serious testing, no difference in gameplay or balance was detected between the two systems. D-O- Eh? We've been involved with the development process of this very closely for two reasons. One is that we are obsessive about making sure our universe is treated with kid gloves, respect and stunning brilliance. Two is that we heart Itagaki and are totally obsessed with seeing what he's got up his sleeves. We've been playing with Spartan 458 on all sorts of levels against all sorts of characters and personally speaking, she and Ryu Hayabusa are now my go-to characters. My favorite match up however, is Spartan 458 versus Hitomi, just because she's dwarfed by our Spartan. Noguchi, the King of all Tools says, "I heart Itagaki too. I wish Itagaki would do PR for us." Noguchi also says cryptically, "I'm working on stuff that nobody really understands, but that makes the game infinitely better." He is of course talking about our next project, revealing officially at least, that it's a game. I reckon it's cloth physics or sparks. Or a new sweat engine. I lucked out last week and got the chance to play a little somethin'. That's all I'm saying. Except that it was a blast, and surprising at times. I got asked by a LOT of people if we had large versions of a couple of top story images from our front page. After careful consideration (read: Andrew made them and gave me them so I could take all the credit) I have decided to share them with you. Just click these for the big versions.
PLAYLIST UPDATE! Playlist changes always cause huge drama, so we're going to keep you regularly updated. Brian chimed in with this report: Playlist work is continuing and we're almost finished with the test pass. Tweaks are being made as necessary but for the most part everything is coming together nicely. We are still targeting this release for early December. Finally, somebody was bitching that Mister Chiefs were getting too fancy, and could I just bust one out old school that would hurt people's faces, like it did back in the day. Bam! |