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Notes

  • actor = AI character
  • we aim to simulate a single battle with around 25 actors total on all teams, with several vehicles added in as well.
  • this constraint mostly comes from the cost of character physics and animation and the fact that actors will be shooting off weapons all the time. so this is the maximum number we can have in a single battle. we make an exception for the flood infection forms, up to 100 of those.
  • Xbox: pentium III 733 MHz CPU.
  • 15% isn't our original estimate. originally we thought somewhere around 10-20%.
  • two players may be fighting completely different battles at once, double the AI load
  • three directions that we felt were really valuable to the game. each of these influenced the technical design in a number of ways.
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