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Notes
- It should be obvious that in most cases Smarter AI = Tougher AI
- What we found from Playtests was that the reverse Tougher AI = Smarter AI
- It seems obvious in retrospect, but the tougher you make the enemies the smarter they seem to the player
- In one playtest we had enemies that were weak
- They died easily and didn't do too much damage to the Player
- 36% of the Players thought the game was Too Easy
- only 8% of the Players thought the AI were Very Intelligent
- In the next playtest we increased the hit points of the enemies and increased the damage they dealt
- 0% of the Players thought the game was too easy
- 43% of them thought the enemies were Very Intelligent
- (Our playtest guys tell us that 43% is a very good rating
- apparently people are reluctant to admit that they think a computer is smarter than them
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