Matt's Halo Updates - Search results for warthog
Friday, September 28, 2001
What happened this week? Testing and tweaking. Little things, stuff you guys probably wouldn't care about. Fixing the headlight bitmap on the Warthog, minor audio mixing adjustments, scoring the attract movies, getting various game elements ready to hand off to the localization team. Minor stuff.
Friday, September 07, 2001
You can order Marines to get the hell out of the Warthog so you can drive it. This is a more humane alternative to the previous procedure for removing them from vehicles.
Saturday, August 11, 2001
Covenant grenades have this nasty characteristic: they stick to you. The AI knows this now, so when a grenade latches on to them they'll spend their last few moments running around in absolute panic. Heart-rending. On a happier note, the AI is also better at jumping back into a Warthog after you flip the sucker and fling them out.
Friday, July 20, 2001
Most of Butcher's time is spent making life easier for the designers. In his copious spare time, he's worked on speeding up our framerate, reducing the AI's memory footprint and teaching the Marines to drive the warthog.
Friday, May 11, 2001
You can hurt people by slamming vehicles into them. Now you no longer need a friendly Marine manning the chain gun to make the Warthog a dangerous weapon.
Friday, May 11, 2001
The AI is now aware of vehicles; that is to say, if you roll up in the Warthog the Marines are smart enough to hop in.
Friday, May 11, 2001
We got the Marines, Warthogs and dropships to play nicely together this week. In particular, the dropship no longer drops Warthogs on hapless marines.
Friday, May 04, 2001
Another Halo Moment: grenading the Warthog and watching it cartwheel through the air before landing right-side-up, with driver and passenger dead but gunner miraculously alive.
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