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Matt's Halo Updates - Search results for shiek

Saturday, August 11, 2001
Shiek added some progressive damage effects so you'll be able to tell when your vehicle is on its last legs.

Friday, August 03, 2001
Shiek and Bernie got lightning in the game.

Friday, July 27, 2001
Shiek is building shuttle bay doors for a Covenant cruiser.

Friday, July 20, 2001
Shiek is working on a lovely overload effect for the generators, as well as some stuff I can't talk about.

Friday, June 29, 2001
If you've seen Saving Private Ryan and remember the way exploding shells would blast huge clouds of sand into the sky, Shiek has ensured you'll experience a pleasant sense of d*jà vu when playing Halo.

Saturday, June 09, 2001
Shiek did some more explosion effects, and also worked on getting the control room (from the first Halo demo back in '99) back in the game. He's also tweaking the plasma pistol and plasma rifle so you can tell the difference between their projectiles.

Friday, May 25, 2001
Shiek, Mr. Sexy Graphical Effects himself, has inserted several new ones into the game, including a lovely condensation effect and some nifty fire.

Friday, May 11, 2001
Rob beautified many things, and Shiek piled in a slew of new effects, including a lovely plasma grenade effect.

Thursday, April 26, 2001
Shiek is working on control panels for Covenant machinery.

Friday, March 30, 2001
Covenant Elites now have a shield, which already looks decent and will look even better after Shiek works his magic on it.

Friday, March 16, 2001
Shiek showed me the blood-spurting animation for a Covenant race you haven't seen yet. Nail 'em in the right place and you get a nice satisfying jet of vital fluids. And gas.

Friday, February 16, 2001
Holograms mostly work - there's still some debugging to be done. Shiek showed me a hologram of a structure floating in midair, which cast soft, glowing lines on the ground and walls of the room as it spun. Sweet.

Friday, February 02, 2001
Matt has revised the particle system so Shiek can really get going on the particle effects. I got to see the wood-impact effect (bullet + speed + wood = splinters flying through the air and bouncing off the floor) and it was quite nice, though probably not the most spectacular application of the particle system you'll see in the final game.



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