Matt's Halo Updates - Search results for grenade
Saturday, August 11, 2001
Covenant grenades have this nasty characteristic: they stick to you. The AI knows this now, so when a grenade latches on to them they'll spend their last few moments running around in absolute panic. Heart-rending. On a happier note, the AI is also better at jumping back into a Warthog after you flip the sucker and fling them out.
Friday, July 20, 2001
Jason managed to keep his pants on for most of the week, and also got grenades to go off when other grenades hit them. This can lead to some amusing chain reactions if you toss a grenade at a well-armed cluster of Covenant troops.
Friday, June 29, 2001
Much work has been done on things that, as Rob put it, you shouldn't notice at all: LODs for hand grenades, the needler, a collision volume for the shotgun. That sort of thing.
Friday, June 15, 2001
The Mighty Chris Butcher convinced AI characters to give you a yelled warning when they toss grenades, and gave them the brains to dive out of the way when a vehicle tries to run them down.
Friday, June 15, 2001
On the programming side, we've made obstacle-avoidance and time-scale fixes (I'll leave it to you to guess why time might speed up or slow down during gameplay), fixed a long-standing importer bug that was mangling our collision models, and fixed the collision functions that caused items like grenades to disappear or fall through two-sided surfaces.
Friday, May 25, 2001
Grenades now light up their surroundings when they detonate.
Friday, May 25, 2001
We now have team-specific versions of all multiplayer games. We're also introducing a bunch of multiplayer options (unlimited grenades, motion tracker off, limited number of lives, player with ball runs faster instead of slower, and a bunch more) so people can set up games under all sorts of interesting, challenging, amusing conditions.
Friday, May 11, 2001
Rob beautified many things, and Shiek piled in a slew of new effects, including a lovely plasma grenade effect.
Friday, May 04, 2001
A Halo Moment: tossing a grenade at a fully-shielded Covenant Elite (whose shields protect them from grenade damage), exchanging fire with it as it flies through the air, then seeing it die from falling damage when it lands.
Thursday, April 26, 2001
On the sound tip, we've got ambient external sounds in the game, and Marty has begun writing and recording more in-game music. We've got placeholder combat dialog in the game; there's nothing quite so satisfying as "accidentally" tossing a grenade at a Marine's feet and hearing him scream as his flailing body sails past you.
Friday, April 13, 2001
You can actually grenade hop in Halo, though I don't think you'll ever need to and I doubt you'll ever want to.
Friday, April 13, 2001
Screen flashes (when the grenades explode) work now.
Friday, April 06, 2001
Just like the bullets, you can read the stenciling on the grenades.
Friday, March 30, 2001
Grenades are in.
Friday, March 09, 2001
Rob is upping the resolution on one of the Covenant weapons yet again. He hopes to start working on a hand grenade soon.
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