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Matt's Halo Updates - Search results for Sin-O-MatiXXX

Friday, October 05, 2001
It's Halo Update Birthday Party time here at Bungie HQ. Bungie-blue balloons stamped with Halo logos carpet the ceiling. Strategically-placed strobes and disco balls spackle the room with light. In the portion of the office formerly known as "the Oni room," a band is playing. Liquor and laughter flow in equal measure. And here I sit at my desk, trying to think up what may very well be the last Halo Update.

Suddenly the music stops, as though someone has pulled the plug on the band - and indeed, someone has. A chillingly familiar voice, hoarse from years of whiskey, shouts "Play it, damn you! PLAY IT" Someone says, "Okay, okay, we'll play it." Power is restored, the band begins to play, and the gravelly voice begins to sing:

"Roll out the barrel...We'll have a barrel of fun..."

Marty walks briskly into the room shared by the Sin-O-MatiXXX and Online Teams, heading straight for the soundproof safety of his studio. "You might want to write that from home," he shouts to me. "The Webmaster's back." The studio door closes. Three deadbolts slam home.

I ponder this new development. We had often joked that the Webmaster could smell an open bottle or spiked punch bowl anywhere in whichever hemisphere he happened to occupy at the time, but this is one of those jokes that is only funny because it's true. Whenever the Bungie Webmaster departs on one of his extended "HTML research missions," inevitably stories and lawsuits make their way back to us through third parties. Last thing we heard, the Webmaster was trekking across Nepal, trying to track down the Abominable Snowman and strongarm him into signing the rights to the name "Yeti" to Bungie in perpetuity. There was also a rumor that he was locked up in Kansas, where a group of scientists thought he might fill a few gaps in the fossil record and get evolution back in the textbooks. There are a million Webmaster stories and it's always tough to know which ones actually happened. In any case, he has somehow learned of the enormous volume of free booze in the office and has returned in rare form.

Amidst the din, I think back to this time last year. I started writing weekly Halo Updates because everyone wanted to know what was happening with the game and nothing had been said in a long while. Cynical folks were inventing and dispensing rumors: Halo was done but Bill Gates was making us sit on it, Halo was cancelled, Halo was just nothing but pre-rendered CGI Bungie made to yank people's chains and attract well-heeled buyers. It struck me that I could say "That's all bogus" but I say that all the time and nobody believes me. The only chance I had to prevent the cynics and bullies from poisoning the minds of Bungie Fans was to strike back with as much factual data as I could. Tell people what we were doing; not just that we were working but what we were working on and why it was cool. Of course 99% of it was stuff that was too secret to talk about, but in the worst case I could at least allude to it. I became a Master of Allusion.

A thundering sound and a black-and-brown blur to my left. The Webmaster has discovered the pony ride in the parking lot and gotten the pony inside the building. Up to the second floor, no less. I didn't think the elevators here could handle that sort of weight. The Webmaster gallops down the hall, his giant yellow foam hat flapping in the breeze. The staccato clop of galloping hooves. Breaking glass. Terrified Microsoft employees running for their lives. "GIDDYUP LIL DOGGIES!" the Webmaster screams. The band keeps playing "Beer Barrel Polka," perhaps fearing what will happen if the Webmaster returns and doesn't hear it. The party rages on as if nothing unusual is happening. I think at this point everyone is too drunk to fear the Webmaster, or perhaps too drunk to even realize he's here.

Like many experiments, the Halo Update didn't always have positive or intended results. Certain magazines and websites complained that lowly fansites were getting more new Halo info than they were. Marketing thought Halo Updates gave away too much about the game (something I never could understand, especially in the early days when I couldn't say ANYTHING). There were days when few of the guys on the team were happy to see my smiling face or tell me what they'd been up to that week. And occasionally someone on a website or forum somewhere would take the "Halo Developer Diary" to task for not being more explicit. Those guys had it all wrong; it was never supposed to be a developer diary, just a weekly outburst from a guy who was lucky enough to see Halo every day and wanted to tell others how cool it was without breaking his NDA or spoiling any cool surprises. It wasn't a PR move to suck up to the media; it was a tiny porthole through which our fans could catch a glimpse of what we were up to and know that it was good.

I sip my drink and take a quick walk around the office. Out in the hall, the owner of the pony is trying to argue with The Man, who confounds him at every turn by laughing continuously. The Webmaster is at the other end of the hall, whispering sweet nothings into the pony's ear as they walk towards the men's room. The pony is wearing the Webmaster's hat. Tom stalks from room to room with a broken rum bottle, threatening to "cut" anyone who calls him Tommy Two-Gs. Obviously he's been playing too much of the new Pimps at Sea alpha. Paul Bertone stops pantsing the members of the band long enough to shout, "Hey Matt, when are you going to tell people I farted in the Halo Update?"

"This week, Paul."

"WHOOO!" he shouts, and tackles the bass player.

Diamond Dave Candland comes up the stairs with a piñata shaped like a dog's head. "What's in the dog's head?" someone asks. "Dog brains," replies Dave. The Man stops laughing long enough to say "Hey, if that's true, take it over by Chucky's desk."

In the hall I hear Peter say, "Hey, Tommy Two-Gs!" and then yelp. I head into the Halo room and ask Hambone to call another ambulance. Everyone sits quietly at their desks, playing Halo in twos and fours. They take their work too seriously to join in the party now; they'll wait until the game is done, at which point the rest of the world can sit enraptured in front of their TVs, and Bungie HQ will get REALLY crazy.

I head back to my desk and stare at the empty email message in front of me. What can I possibly write about this week?

Friday, August 17, 2001
The artists, when not fixing things, spend a lot of time making new effects and animation for the Sin-O-MatiXXX team.

Friday, July 20, 2001
The Sin-O-MatiXXX team pushes forward, beginning new cutscenes and adding detail to the ones that already exist. The first cutscene in the game now includes several shots of vehicles moving around a hangar bay while a group of Marines discuss the job ahead. They also got our other new guy, Adam Tews, who's working on sound with Marty and Jay. On the sound front, Marty and Jay recorded ten separate dialog sessions this week.

Friday, July 06, 2001
The Sin-O-MatiXXX team has spent most of this week fixing bugs in their cutscenes. But it's not all tedious clean-up. As I began writing this Halo Update, Marty emerged from the studio and announced, "I've just finished a new, three-minute piece that I like a lot. It adds real emotion and pathos to the cutscene Joseph is working on." Joseph, displaying the humility that comes naturally when working with a composer of Marty's caliber, could only reply "GreatGreatGreat. Let's get that bitch in there."

Friday, July 06, 2001
We now have the capability to merge scenarios, which essentially allows the level designers and the Sin-O-MatiXXX team to work with a minimum of coordination. This speeds up our workflow tremendously.

Friday, June 22, 2001
The Artist Formerly Known As The Mighty Chris Butcher And Now Known Simply As Chris Butcher delegated his title to Chucky. He also did a bunch of stuff for the Sin-O-MatiXXX team, making sure the communication system for AIs is in proper working order and working on the scripting tools.

Friday, June 01, 2001
John is busy dealing with some control issues and working with the Sin-O-MatiXXX team to get a final list of all the mission-specific cutscenes.

Friday, April 06, 2001
As I began typing these words, Jason, Alex, Joseph, Michael, and a few Microsoft people filed into the Sin-O-MatiXXX video editing room and shut the door. Shortly thereafter we heard the telltale, high-pitched screams of a terrified Joe Staten. I approached with my video camera, hoping to score some good blackmail footage. Alas, all I saw was the group crowded around a TV, engrossed in a 4-player capture the flag game.

Friday, March 23, 2001
Speaking of which, there's a new member of the Sin-O-MatiXXX team: Adam Crockett. He's currently modeling the exterior of the Pillar of Autumn. The team is also currently working on bringing Cortana to life.

Friday, March 23, 2001
Mat is modifying the editor to be of greater use to the Sin-O-MatiXXX team.

Saturday, January 20, 2001
As I type these words the Second Annual Bungie Pentathlon has drawn to a close. The Halo team took first, followed closely by the Phoenix team in second, and the Oni and Sin-O-MatiXXX/Online Coalition tying for third. As soon as the collective Bungie Blood Alcohol Level dips a bit, everyone will head over to the celebratory dinner. So now seems like the perfect time to write up a Halo Update. Unfortunately there's not much to talk about this week, but hey...sometimes it's just a slow week.



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