Matt's Halo Updates - Search results for Mighty
Friday, June 22, 2001
The Artist Formerly Known As The Mighty Chris Butcher And Now Known Simply As Chris Butcher delegated his title to Chucky. He also did a bunch of stuff for the Sin-O-MatiXXX team, making sure the communication system for AIs is in proper working order and working on the scripting tools.
Friday, June 15, 2001
The Mighty Chris Butcher convinced AI characters to give you a yelled warning when they toss grenades, and gave them the brains to dive out of the way when a vehicle tries to run them down.
Saturday, June 09, 2001
The Mighty Chris Butcher is giving Halo's AI the capacity know when it's in a battle it can't win (for example, when it's being fired upon by an enemy out of its range, or when you've mowed down thirty of its friends with a chain gun). As a result, encounters are more challenging, and much more fun.
Friday, June 01, 2001
The Mighty Chris Butcher has done the work necessary for AIs to fight in midair. He's also created a bunch of tools for Jaime to use when populating the human ship and assigning behaviors to its inhabitants.
Friday, May 25, 2001
The Mighty Chris Butcher is doing stuff so mighty it must remain secret for now. The only thing he's done lately that I'm allowed to comment on is allowing designers to specify AI behavior in scripts.
Thursday, April 26, 2001
The Mighty Chris Butcher has given the AI a knowledge model. This means, for example, that if you're a traitorous turncoat who picks off a Marine when no one's looking, when the other Marines discover the body they'll go looking for the slain Marine's killer without knowing that it's you. Of course, if someone were to SEE you doing this, the Marines' reaction would change appropriately.
Friday, April 20, 2001
The Mighty Chris Butcher was asked to stop playing CounterStrike and actually start working on Halo. His reply "maybe next week".
Friday, April 13, 2001
The Mighty Chris Butcher retains his AI SackMaster crown for another week. There's a race you haven't seen yet who carry a rechargeable shield, and what they'll do when they see you is deploy in packs with their shields activated, and as you deplete their shields they'll retreat behind something and wait for them to recharge again. The net effect is a force of enemies who are tough to dispatch because the weak ones are constantly dropping back to recharge, then running back to relieve their weakened fellows.
Friday, April 06, 2001
The Mighty Chris Butcher has taught the AI about short bursts, long bursts, wide sprays and tight streams of weapon fire, and when each is appropriate.
Friday, March 16, 2001
The Mighty Chris Butcher continues to improve the AI. It now looks at interesting things: rather than just staring straight ahead and running through it's idle animation, AI units will look around at their friends, or other units walking around, or nearby machinery control panels.
Friday, March 09, 2001
The Mighty Chris Butcher has the AI communicating target info to other AIs now; as a result they're getting much craftier about finding ways to sneak up on you.
Friday, March 02, 2001
The Mighty Chris Butcher advanced in his quest to make the AI rock by getting the Bobs to operate the jeep's chain gun. There's nothing quite like driving the jeep through a building with an AI Marcus behind you tearing through anyone in your way with the chain gun...rushing out the door and jumping the jeep off a ledge while Marcus and the chain gun face the opposite direction, blasting away at your pursuers...I don't know what to say except it gives you a warm fuzzy feeling inside.
Saturday, February 24, 2001
The mighty Chris Butcher is beautifying the AI. He's revised and expanded Jason's AI plan, which was pretty extensive and impressive to begin with. Jason is spending a lot of time ducking behind various objects to show Butcher how he wants the AI to behave. That's his excuse, anyway. The AI is already much more intelligent than it used to be, surrounding the player from multiple elevations, picking the best spot from which to fire at you, and generally making your life unpleasant.
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