Matt's Halo Updates - Search results for John
Friday, June 01, 2001
John is busy dealing with some control issues and working with the Sin-O-MatiXXX team to get a final list of all the mission-specific cutscenes.
Friday, April 13, 2001
We got the escape pod to fly this week, though it'll probably only be used in cinematics. John calls it the Bumblebee and that's an apt name, given its bulbous nature.
Friday, February 02, 2001
Chucky has been working on controller issues, and as John said "All of the hidden little things we're doing to make sure you can play Halo with a console controller in such a way that the experience doesn't suck are already working."
Friday, December 01, 2000
The Halo team now holds a mission brainstorming meeting every Wednesday morning. This is a little different than the way we've done it in the past and according to John it's working very well. Rather than one or two people deciding how a given level will work, the entire team has an opportunity to think it over and provide some input.
Saturday, November 18, 2000
Marty has been back for a while, but Joseph just got back this past week. The two of them spend most of the day loudly and excitedly planning Halo cinematics. The two words Joseph says most often are "John Woo."
Friday, October 13, 2000
Jason is splitting his time between AI work and story work with Jaime and John. The AI stuff is still in the planning stages, but it should be very cool. The aim is to make it the most fun AI to play against (or play with, if it's on your side).
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