Matt's Halo Updates - Search results for Hardy
Friday, September 21, 2001
Still fine-tuning performance and optimizing things all over the place for the benefit of our framerate, which is (in Hardy's words) "very playable, and only getting better."
Friday, September 07, 2001
At nearly all times, several people in the office are playing the game. Co-op in particular is a lot of fun, but there's plenty of multiplayer action to be had. Bungie employees speak in awe of a certain 12-player CTF game that occurred a couple nights back. "It was just like a war," said Hardy. "Exactly like we hoped it would be."
Friday, July 27, 2001
Hardy is engaged in major multiplayer balancing: deciding the weapon spawn times, power-up placement, the weapons you start with, starting positions and so forth, level by level. This involves a lot of playtesting so it's not all sackcloth and ashes.
Friday, July 06, 2001
Hardy's new multiplayer map is up and running. All he needs to do is texture it...and add the ice lakes of course. His goal, in his own words: "As many connections as possible, so all the areas are accessible and interesting."
Friday, June 29, 2001
Hardy is working on a large outdoor multiplayer map currently called Sidewinder. It's a snow level. Snowy patches will affect vehicle physics in Halo, and I suspect Hardy will use that to especially devious effect.
Friday, April 20, 2001
Mat Noguchi finally figured out how to select only the red ones from my Mike & Ikes jar. Hardy believes that my Mike & Ikes jar is the source of all viral infections at Bungie. To prevent the spread of disease I have started irradiating my Mike & Ikes.
Friday, March 16, 2001
Hardy and Michael continue their "march forward to conquer Xbox multiplayer."
Friday, March 02, 2001
The Online Team met with Michael and Hardy to discuss multiplayer game types. It was a nice long meeting with a lot of good ideas thrown around. Hardy has more good ideas for multiplayer game types than any one man has a right to. We'll see how many of them we can make work. He's mocking up multiplayer levels right now and "it's really fun" says he. Michael has networking "up and limping" and is trying to fix the broken stuff.
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