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Frankie's Bungie Updates - Search results for Snook

Friday, August 06, 2004
Greg Snook's Plea

DEAR GOD HELP US (and send Pocky!)

Send all Pocky (including unusual Pocky variants to: Greg Snook, One Microsoft Way, Redmond, WA 98052

Friday, July 09, 2004
Greg Snook

I'm going to go out on a limb and say we have too many animations in this game. Most people would consider that a good thing, but when your job is to make sure all those animations fit in memory and play back silky-smooth; having this many animations just sucks. Perhaps it's a problem with Canadian math skills, but Butkus has authored some 881 animations for the Elite alone. We have more characters than the original Halo, and each one performs far more actions than the previous game. The end result is a fine looking game which requires the memory of three additional Xboxes :) So, this week was spent looking into new animation compression schemes and devising a system to cache animations off disk while the game is in progress. Luckily, much of this work was already in place to handle the metric ton of geometry and textures we have, so caching animations slipped right in. The end result is that the levels now fit in memory and look fantastic. W00t!

Friday, January 23, 2004
Greg Snook and the animators are doing some really cool stuff with the Chief's walking and running animation. Right now he sidesteps convincingly, has a real walk animation (instead of just a slow version of the default run set) and even cooler, he crouches and crouch-walks much more convincingly. It sounds like a small thing, but if you go back and look at Halo compared to this new stuff, the difference is astonishing.



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