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Frankie's Bungie Updates - Search results for Lorraine
Friday, September 24, 2004
Until then, another trackpad-creation, and if I do say so myself, the worst Mister Chief ever. I'm kind of proud. And Lorraine will be pleased.

Friday, September 03, 2004
Screenshots! We've been taking screens for upcoming magazines and we had to enlist some help. Brian is STILL getting married, or making a baby, or whatever it is you do, and so we're short handed. So we press ganged a lucky (kinda!) old school 7th Column member who was only too pleased to run around some multiplayer levels, blowing stuff up, sniping Lorraine and generally causing cool stuff to happen so we could take screenshots of it. We also forced him to sign an NDA so restrictive, that he has to breathe a certain way for the next six months, and is only allowed to wear elastic-waist pants.
Asked to describe the game in three words or less (and remember CENSORED has seen things nobody else has, he replied, "Oh. My. God."
Friday, August 27, 2004
ART ATTACK
Lorraine is SWAMPED. I mean, hardcore swamped. Since Zoe left (and moved outta town, and got her work ripped off by some jerk on eBay) Lorraine is the sole go-to girl for art needs. That means marketing, PR, advertising, internet and random jerks from the street all demand art and assets from Lorraine. She's posing 3D max models, fixing huge Photoshop files and still trying to find the time to make new screens for the launch time frame.
She's been hustling on our coffee table art book, which should be available at game launch, and features lots of really cool concept art and stuff from Halo with a little Halo 2 thrown in for good measure.
Friday, August 20, 2004
Lorraine McLees Implied...
I threw a kick at the advertising guy.† In jest of course, but he didn't look none too happy.† But apparently, the kick was authentic enough that his companion (who had been trained in martial arts) asked me if I presently studied. ††Sweet!† I shouldn't have been honest and said that I study martial arts... flicks.† However, the largest sharp-edged weapon in the studio is in my cubicle... † I had to say good-bye to a very talented 3D artist and web designer on Monday. †I hustled off reference material to the sculptor for the next round of action figures and am trying real hard to get through the second pass of the art book without passing out.† The workload is not easing up.† I finished the geometry to something that will hopefully make it in.† Shi Kai was pleased to see it and hopefully will be able to mount it on a Brute's shoulder.† With luck, the highest LOD of the little thing might make it into a cinematic sequence somewhere... † Hey, we're averaging about 100 hours a week here!
Friday, August 20, 2004
After the phenomenal success of last week's Bungie Princess update, we decided to keep the momentum going with a special in-depth superlook at Bungie Hair. First up, the highest maintenance haircut - NOT what you'd think. Although Alta's is often the most complicated aesthetically, it's actually Frankie's that requires the most upkeep. Bald, thanks to a bite from a radioactive turtle, Frankie is forced to shave his head each morning, except when he's hungover. He also rubs it with balms and ointments to make it shiny and smooth for "the ladeez."
Brian's hair is newly shorn so that his fiancée will agree to go through with it. The wedding that is. He gets married next week, so ladies, he's off the market, like old fruit. Based loosely on the relaunched version of Duran Duran his new hairstyle borrows heavily from lead singer Simon Le Bon's coif of choice and stopping just shy of feathering.
Alta has been switching rapidly from loose curls to neat bob, with a nifty purple streak, which while sounding garish out of context, is surprisingly subtle and almost elegant. Amanda's is currently tied back for efficiency, while Lorraine sports a layered bob, with bright, caramel highlights.
Now, if you read this far, you probably pay attention to things, understand English and have that rarest of gifts, patience. Unlike the giant wad of flamethrowers who went bananas last week when the update was posted by a guest star. An update I'd like to point out that we provide, voluntarily, free of charge and with frightening regularity. So for you, the proud, the patient, we now present a regularly scheduled update. And I'd also like to mention, just for the heck of it, that calling people names because they don't do exactly what you want them to do, is what very small children do. In supermarkets. Just before they pee themselves out of spite.
Friday, July 16, 2004
Lorraine McLees' Largely True Tales Just busywork this week - but lots and lots of it. I'm finding art book materials can double as images for the manual. The Brute looked pretty enough for me to take shots of though. Conceptualizing covers, marking up and approving stuff; art book, mini Warthog that comes with a Master Chief and a Marine (that looks strangely like Matt Segur)....
Friday, July 02, 2004
Lorraine's Brain Drain
Lorraine says, "Zoe and I double-teamed on the Halo 2 Point of Purchase and box cover. I'm also getting the Halo 2 action figure packaging done too so I can't say much more...
But despite how busy it got, I managed to take home a build and play 1:1 with Robt. He said he was panicky in spots, even though he won 25-16. The two coolest things that happened while playing in the SECRET LEVEL NAME. Robt was jumping from one alcove onto a platform, I was running sideways and backwards, keeping an eye on the motion tracker and the screen. I made a big guess and tossed a plasma grenade and stuck him in the ankles while he shot downwards with the rocket launcher. He missed, but my little blue friend did his job and all that nice ammo came raining down. Robt also swears I'm psychic - that or I have virtual eyes on the side of my head. I was running on the mezzanine, trying to figure out where he was. I hear the sound of the rocket launcher and I immediately jump. I hear it again and I jump while running and trying not to fall off. Apparently, both times I jumped, I avoided certain SPNKR death. Ha!
--
Friday, June 25, 2004
Lorraine's Sordid Shower Scene...
This week was full of back-to-back deadlines and "Your Attention Is Required Right Bloody Now" matters.† The two big things were the POP (point of purchase) art for big stores like Toys R Us and box art. Needless to say there is never enough time.† The YAIRRBN matters beyond those big pieces of art were more art or things regarding the game manual, Halo and Halo 2 action figures, the Making of Halo DVD, the art book, and some, uh... sensitive matter with Marketing and the advertising team.† I didn't get to go home last night — hey, lookit that, the file is now actually writing to my hard drive — but that meant I get to eat a hearty breakfast from the cafeteria.† Now if my hubby can get over here soon, I'll get to eat it too.† The buttermilk pancakes smell awesome and the scrambled eggs are quite good (I had to give a taste!).†† Oh, and last night I discovered that the towel service in the shower room is being discontinued next month.† Bummer. †And the other thing th — oops.† The file is saved and the screen has redrawn the image.† Gotta go.
- L
Friday, June 18, 2004
LORRAINE'S ODDYSSEY
Since we're expanding, and new faces keep popping up, it should be no surprise that desks are moved around to accommodate. Lorraine was forced to move and entire desk over, and quickly set about rebuilding her unassailable tower of anime, weapons and robots.
Friday, June 11, 2004
VOMIT!
Poor Lorraine, sick as a parrot, and busy to boot:
"I got sick. Spread germs around that I chased with some disinfectant wipes and yelled "I got cooties. Nya nya." And threatened people with germs."
Lorraine continues, "But other than that, the art book is wrapping up (at least the assets dump is dwindling — until I found the STACKS of storyboards from Staten on my seat on my day off, even.)† I had to wade through the two-ton folder.† Took hours to get to my seat to check my e-mail and see if a file-transfer worked.† I put a shelf up on my desk early in the week to help me declutter and prettify my now 'cozy' desk, but only to find I'm probably moving in a couple of days. But that's okay, if I guess correctly, I can shoot spitballs out towards the environment artist pit whenever I want now (darn, I should have taken advantage of the perfect line of sight I have now at the back of Frankie's head!)
Oh!† I helped a bit with combat dialog for um... a set of characters that cannot be named, I think? And am trying to get another big project started that involves cool art and words and will probably be found at bookstores... (I'm really excited about this project!!)"
Friday, May 14, 2004
THE CREW
Hard to express enough how awesome the small but perfectly formed Bungie crew was. Everyone chipped in and we mean, carrying boxes, gluing crap together, doing endless game demos standing on their feet for ten hours straight - they're all troopers. Sketch organized things so that fanfest went off without a hitch, Harold and Ryan made sure all the Xbox systems were working and the flat panel displays were calibrated, Parsons and Hoberman got their hands dirty with the demos, Lorraine showed up and helped run things behind the scenes, Jay was all over it, and Michel showed up to kick ass with the demos too. Alta, Bungie Princess and house den mother ensured that nobody had to worry about anything but feeding his or her face. I'm sure I forgot some peeps, but basically everyone rocked.
Friday, May 14, 2004
FANS
At Thursday night's fanfest event - we surprised the assembled group by letting them into the back rooms to play for a half hour each. Since these were the hardest of the hardcore, we basically didn't have to explain anything. A surprise guest at the FanFest was Char - he of Halo 2 Alpha fame. Naturally he OWNED. I watched him play for a bit. He could throw a grenade into the tailpipe of a speeding warthog as he jumped backwards through a plate glass window (there really is breakable glass in the game of course). But most uncanny was his reload timing. I never even thought about that too much but he was reloading with the same efficiency most people snipe.
Sgt. Johnson made a guest appearance, getting big laughs from the crowd as he continually messed with Sketch's intro. Lorraine McLees made custom drawings for raffle winners, creating original Halo art on the spot. She probably has carpal right now.
Hamilton Chu signed autographs, Jay mingled with the peeps, and everything was going swimmingly until a stern-faced officer of the law showed up asking to speak to Marty O'Donnell. Fearing that Marty's 8-track smuggling business had finally caught up with him, Jay led the officer to the Bungie maestro. "Mr. O'Donnell?" asked the policeman. "I'm a HUGE fan of the Halo soundtrack..."
The fanfest ended on a high note, as everyone got the chance to play the game, enjoy some cool sodas, bask in actual air conditioning, and were there to witness the discovery of the worst pizza known to science. It is bad enough that it might end up becoming a tradition.
Friday, April 23, 2004
Print Shop
Lorraine is cranking on an Art book project, collating old concept art from Halo and trying to organize and account for all the Halo 2 art that exists, or is still being pumped out. Grind! She's going through literally hundreds of pieces of art and picking out the coolest of the cool.
Lorraine ran into a snag with the Halo 2 action figures (had to figure out what to move to where when a piece was changed in the game) But good news is, a new bad-guy action figure is done and ready for manufacturing. And she's figured out which next three to do...
Lorraine actually saw the final version of the first stage of the Halo 2 logo. Second and third stage needs some tweaking, but time is running short.
Lorraine received samples from another company to do a different kind of action figure and the possibilities are intriguing. Maybe it's kung-fu grip with a one-two punch!!!
Oh, and she hung her Banshee up over her desk to catch tall people in the forehead. Blam!
Oh, and this week (and some of last week, but I guess I can cheat about it), we also found out that Zoe can do wonders with Halo 2 3D models.
Lorraine, in short, is swamped.
Friday, April 02, 2004
Screenshottery
Brian, Zoe, Stephen and Lorraine have been fiddling around with some cool new tools that make taking screens a bit easier. That and the fact that the recent builds of the game look better and better, means that future screenshots are going to look even more glorious than they did before. The combination of our new lightmapping and dynamic lighting gives stills an unearthly, painted-looking quality, yet still weirdly photorealistic. I love that aspect of the game's look ? reminds me of how video games used to carry their own distinctive "look," like Capcom SNES titles, or the PC version of Doom.
The new Jackal model looks fantastic. His plume is actually composed of individual strands of vaguely insectoid barbs. Zoom in close enough (use your sniper rifle) and you can see that the plumes even have "joints." You'll also get to see how ugly and bump-mapped he is. They really do look manic and ferocious. And not to dwell too much on Mr. Jackal, but since they invariably carry shields, you might be pleased to know that the shields are more detailed and transparent, so you should be able to hit that little shield notch more easily to take out the ugly cretins.
Friday, February 27, 2004
Lorraine in Toy Shocker! Most of the Bungie team are perversely Halo nerds. They love Halo T-Shirts, mugs, posters, stickers and other junk. No surprise then that their favorite Halo memorabilia is the toys from Joyride. They're cool-looking and actually fun to play with. A few Halo art peeps contribute to how the toys look, but Lorraine McLees is the point person — and hse takes it very seriously, which is why it was a relief when she was delighted by the final prototypes of the new Chief, Grunts and Warthog. The characters are the three-inch tall variants, and Chief gets to sit in a correctly scaled (and therefore giant) Warthog. Best of all, it's the LAV version, with the triple-barreled rocket launcher. The new armor is fantastic looking, and seeing it in real-life is kind of startling. Makes you realize just how imposing the Chief really is. Plus, he's carrying the battle rifle! And here's the Chief, all three inches of him! 
Friday, February 20, 2004
Lorraine has also commissioned artist Eddie Smith to create hi-res images that we'll use for "assorted promotional purposes." Eddie's stuff is fantastic and he works fast, so we can't wait to see the results.
Friday, February 20, 2004
Lorraine, resident Bungie artist, has been porting over reams and reams of content from the old site to the future Bungie.net ó a job as necessary as it is tedious. Lorraine actually created a lot of the art, and is very protective of Bungie's graphical assets. More interestingly, she just approved the base for the Flood Carrier Form action figure that was debuted at last week's Toy Fair in New York. We'll all get to see the action figures next week so they can be approved for production.
Friday, February 13, 2004
The Web Team is entering a phase that can only be described as ballistic. Long hours and brutal deadlines are just part of the process in our plan to bring you a new-improved Bungie.net, without sacrificing any of the charm, community or functionality you've come to expect. A lot of programming work has been completed (and we're excited to unveil some cool new features in the near future) but a lot of the time consuming work at this point is graphical, as Zoe and Lorraine work hard to create pages that look fully Bungiefied.
Friday, January 30, 2004
Brian, me, Lorraine, and a bunch of other lucky staffers have been impossibly busy this week, basically taking a kickass SCREENSHOT of Halo 2.
It's really important to point out that this screen is straight from the current game engine. The resolution is a little sharper thanks to the way screens are dumped from the frame buffer, but this is entirely representative of the lighting, polygon counts, bump-mapping and particle effects. There's no trickery or BS here. And of course, this is early stuff, so things will change and improve between now and launch. We basically played the game and took a ton of shots until we finally picked the one that rocked the hardest, and best represented what playing that level was like.
Of course this is a multiplayer level, and no doubt you'll be scanning the shot for details, clues and hints about what to expect from the game. We did deliberately try not to give too much away, but sharp-eyed Halo fans will see plenty. Working with the multiplayer build opened us up to a lot of the cool technology that it's built around, and just about every step revealed some amazing new facet of the game - everything from the animation on the Warthog wheels to the bump-mapping on Master Chief's gloves. We barely even begin to comprehend the labyrinthine depths of this software and its associated tools. And special thanks to Chris, Ben, Mat and the guys for helping show us what's possible and how best to use it.
Friday, January 23, 2004
Lorraine, our artist, has been incredibly busy. Some of what she's doing is punch-in-the-face secret, but she has also been working on the Halo 2 logo. It looks SWEET. It rocks harder than meat-flavored toothpaste at a British dental convention, but Lorraine isn't quite satisfied and has been tuning it. She reckons the next version has a 50-50 chance of being the final one, which means there's a 50-50 chance you'll see it soon. She's also been finishing a Gold Elite action figure, which will be available soon, and an amazingly detailed special edition Master Chief, which will only be available in one exclusive place (details to be released soon).
Friday, January 16, 2004
Lorraine has been super busy. A beautiful poster that I wish you could see*, has been created for product placement. That means that if Freddie Prinze Jr. is in a movie about teenagers or baseball, he might use that poster on his wall. We'd be disturbed but we can't control that stuff. She's also recently approved paint jobs for the new Grunt action figures. More interestingly, Lorraine is making design decisions about the new Halo 2 action figures. Not too much we can say there without revealing plot points, but they're going to be epic.
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