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Halo 3: ODST Mythic (SLASO) Walkthrough by Daniel Morris


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   Now you have two options available to you. The first is rather self explanatory. Use the Revenant to kill everything from a safe distance. Remember me mentioning to you earlier that that the vehicle was a bit underpowered? You'll definitely be feeling it here. Particularly if the Ultra hops into the gunner seat of one of the Wraiths (and he usually does), plan on sitting there for awhile as you strafe back and forth dodging mortar and returning fire. I tend to do it from the following angle.

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   When the Wraiths are down, you can use the needle rifle to unload on the lesser enemies. If you need more ammo, there are two crates on the far left side of the area. One houses a pair of needle rifles while the other contains an additional plasma launcher.
   It's usually around this point that an ally Falcon decides to drop in for an unexpected visit. Little does he realize that although the AA gun has been neutralized, the zone is still crawling with Covenant, and lucky for you, he'll be getting all the love. Don't worry. Your ride's invincible, so the Covenant can dish out as much pain as they like without hindering your progress later.
   After you're done picking off the minions, focus your attention on the Hunters. You could potentially use the Revenant at this point, but it seems to take forever. Instead, I like to use our two plasma launchers to blast off their back plating and finish them off with a series of super-combines using the needle rifle. Again, if you run out of ammo (and you shouldn't) you can always revert back to the Revenant, but with their attention drawn to the Falcon, their backs should be facing you the entire time making the former rather easy as shown in the following footage.

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   Alternatively, you can actually cause both Wraiths to recklessly drive off the cliff by triggering a series of "loads". The next video was taken from my Legendary Guide since having the Blind skull off allows you to actually see where the loads occur, allowing you to use this video as reference for your own run.

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   You basically need to destroy the Tyrant gun from ground level (rather than from the elevated passage) and move around the area from side to side until you feel a brief "pause" in gameplay. A special thanks goes out to ShadowStrike1 for stumbling on this.
   There is a downside to using this method, however. By getting rid of the Wraiths in this fashion, you're forced to tango with the Elite Ultra without ally support. I personally chose Method A as the easier approach, but you may find dealing with an Ultra easier than two Wraiths. Ultimately the choice is up to you.

   After you've cleared the area, grab the local health pack if you need it. You'll want full shields and health for the next bit. Two choices lay ahead of you. You'll notice that you can choose to man the grenade launcher on either side of the Falcon. If you choose the one on the left, you'll be dealing with a series of Fuel Rod Shades, concussion-wielding Ultras, and other bits of trouble. On the opposite side, you'll encounter a couple of the Wraiths supported by ranged Shades.
   I find the right side to be significantly easier than the left. The Wraiths will usually ignore you anyway which allows you to focus on the Shades. If you find yourself having a hard time, try the opposite side for kicks, but again, the right side results in far less power-weaponry aimed at your bird as shown below.

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   Make the shades your top priority, and don't waste any time blasting them to bits. The second you see them, unload your infinite ammo on their ranks. Kill the Wraiths for more points on the scoreboard, and pelt the Elites for good measure.
   Wow, it would have been nice if the actual grenade launcher had been this effective!
   As the chapter comes to a close, you'll find yourself approaching a giant, alien palm tree encased in a giant bubble. Clearly the best course of action here is to enter it from the highest possible elevation... (/end sarcasm)

The Spire

   Serves you right. Let's face it. The second we saw that dome, we all knew what was going to happen. The end result kills everyone on board except for you and Jor-hay. Meh, it works just as well. They would've likely died soon after anyway, particularly if they received a warning regarding an EM Pulse and still decided to fly through the thing anyway...
   A few things you may notice here. First off, your shields and health have been completely reset. No, I don't mean they're fully charged. I mean whatever they were prior to the cut scene won't matter now. It's the same deal with the weapons. No matter what you had prior to the bogus maneuver pulled by the pilot, you'll be armed with an assault rifle and DMR. Not bad at all. However, while your shields should be fine, you are low on health. Snatch the nearby health pack to remedy that problem. Lastly, you'll want to strap on one of the new kickass jetpacks lying around. You'll find it quite useful in the battle ahead. Now you're ready to be on your way.
   Skirmishers and Grunts will be your immediate threat. The former wield focus rifles. Yummy! Avoid the chaos by hugging close to the right side and making your way up the hill. You'll note that as you ascend, a group of Grunts will emerge up ahead. Again, you should be able to run past them without any issues. Only one Grunt will remain in your way, and he serves as a perfect candidate for free shielding. You can even trade out your wimpy assault rifle for his plasma pistol for backup if you deem it necessary.
   Jet up the next elevation, and stick to the right path. Don't get too discouraged by the Banshees darting about overhead. Generally they won't be the source of lethal action in this area. However, the Fuel Rod Shade mounted near the base of the massive Spire is quite a different story. Wait for Jorge to move up with you so he can act as an ample distraction for the Shade. At this point, make a mad dash for the base of the Spire while keeping an eye out for a few wobbly Grunts that may meander outside, infiltrate the tower, and take the lift up to the very top. The next video shows you how.

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   The final bit can get a bit tricky. Your objective is to hit the switch at the front of the tower in order to lower the surrounding shield... eh-hem... the electromagnetic shield that is. Standing in your way is a cluster of Grunts and the only Ultra I've ever seen in the campaign to carry an energy sword. You'll need to wipe them all out in order to deactivate the shield, so the second you reach the top, rush outside to safety which will keep you from getting flanked. Next, start picking off the Grunts one by one. Two flavors will be joining the Elite; the typical Ultras in addition to a pair of Specialists hauling fuel rod cannons. Those guys are by far your biggest threat, so make every effort to taking them out first. When you've caused enough trouble, the Elite will toss the controls aside and decide to deal with you himself.
   These guys move incredibly fast, and at close range, you can't win. Instead, backpedal to the tower ledge and boost off at the last second. In most cases, this will cause the Elite to try and chase you down (often times hurling a plasma grenade in the process) and he'll comically lose his footing and tumble right off the side to his ultimate demise. If you listen closely, you'll be able to hear him scream as he starts making his way to the white light at the end of the tunnel. Check it out for yourself.

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   Seriously, after all the accidental team kills, this is more like something I would expect to see from a Grunt, but it's fun to see the Elites making stupid mistakes too. Check your corners to make sure the coast is clear, and then run up to the panel to deactivate that shield.
   Watch the cut scene if you're ready to be in for a BIG surprise.


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Home | The Tru7h About Mythic | What's Old and what's New | FAQ and TLC | Skulltastrophe!
Weapons & Vehicles | Your Personal Hit List | Armor Abilites

Winter Contingency | ONI Sword Base | Nightfall | Tip of the Spear | Long Night of Solace
Exodus | New Alexandria | The Package | Pillar of Autumn | Lone Wolf



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