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June 24, 2005 Link to this post

Offline Web Pages - on your PSP
Mintz08 has been porting various web pages to the PSP - he started with some Weekly What's Updates, moved on to the Enkidu Fan Fiction, and last night posted the Bungie.net Terminal preview. If you have a Playstation Portable, and you're interested in reading some of these web pages offline on it, check out his posts! (Louis Wu 11:47:38 UTC)



June 23, 2005 Link to this post

Maptacular summary at CVG
Computer and Video Games has posted a summary of the five newest maps (along with screenshots); if you haven't gotten your fill of this sort of info, go read! (Louis Wu 09:48:57 UTC)



June 22, 2005 Link to this post

Riding the Bullet (blocking) Train
Continuing their series of one map preview per week, Bungie has put up an in-depth look at Terminal - its strengths, its weaknesses, the best Starbucks kiosks in the station. Wait - that's not right. But the rest of it is. Go read! Very cool graphics - screenshots, closeups on scenery items, even a map. (Louis Wu 22:07:09 UTC)



June 21, 2005 Link to this post

Lost Time
Playfeed wrote a review of Halo 2 that starts with "Last week I found Halo 2 in a Limited Collectors Edition tin a pawn show for $15 bucks..." - what blew the reviewer away was how much fun the game actually was. He admits that he ridiculed the game when it came out, entirely because of the massive hype... but he now regrets that. Interesting! (Louis Wu 12:48:08 UTC)



June 20, 2005 Link to this post

T and R - done.
I think this was the last big challenge from Halo, trick-wise... Ms. Man has gotten to the bottom of Truth and Reconciliation, in single-player. (He did this in Co-op mode back in October.) You can find the vid in WMP9 format linked off the High Impact Halo forum (26.6 mb), or grab a QuickTime version from bungie.org (27.5 mb). Warning: the music will make your brain explode. And not in a good way. (Louis Wu 19:21:36 UTC)



June 16, 2005 Link to this post

Show me the money!
Yet another R.net heads-up... this one is a blog entry from Wil Wheaton, discussing the recent agreement between the Screen Actors Guild and video games publishers (we mentioned it last week). Wil's point of view is that actors deserve more. There's a well-written counterpoint over at Game Girl Advance, suggesting that while everyone might WANT more, actors aren't any more entitled to residuals than, say, animators - but that if publishers had to pay EVERYONE residuals, nobody would publish games. The whole issue is becoming more important, as gaming continues to make inroads into mainstream entertainment, and budgets (and profits) continue to climb. Stay tuned - we may have something more in-depth about this in the near future. (Louis Wu 15:52:21 UTC)



June 16, 2005 Link to this post

Articles that shouldn't be written (yet?)
IGN posted a short piece about what they want to see in the Halo movie once it hits the big screen. I found this at Rampancy.net, where Narcogen said their list 'makes Baby Jesus cry' - he ain't kiddin'. (Louis Wu 15:28:33 UTC)



June 15, 2005 Link to this post

Backwash Profiled
In keeping with the plan to highlight a new map each week until the release of the Map Pack in early July, Bungie.net has posted a preview of Backwash. Screenshots and developer commentary bring this map to spooky, eery life - check it out! (Louis Wu 20:40:25 UTC)



June 15, 2005 Link to this post

Battle of the Bobs
The Clan of Bobs is looking to start up its own weekly challenge match, modeled on Bungie's Halo Humpday Challenge. If you're interested in participating, swing by the page and give it a read! (Louis Wu 13:53:10 UTC)



June 14, 2005 Link to this post

Halo 2 HUDless screenshot tutorial
prometheus wrote up a pretty cool tutorial about how to create a Halo 2 HUDless screenshot; if you're interested in Halo scenery without all the text and personal info, check this out! (Louis Wu 12:34:22 UTC)



June 10, 2005 Link to this post

'sploding somethings.
There's a great summary of Elongation, complete with screenshots and developer commentary, up at Bungie.net right now. This is the first of 5 weekly map previews, leading up to the release of these maps in early July. Thanks to all the folks who sent in links - I think Nedus might have been first. (Louis Wu 02:23:50 UTC)



June 9, 2005 Link to this post

Voice Acting - Stars, or Contract Talent?
The Screen Actors Guild and the American Federation of Television and Radio Artists have been getting ready to strike over contract disputes with video game publishers - but a deal was struck yesterday that will keep that from happening (pending approval from the unions themselves). Voice actors will receive a substantial increase in minimum pay for video game work, but will not receive residuals (payment for each game sold). Residuals are standard for movies and television, and as voice acting in video games like Halo 2 and GTA: San Andreas is being done more and more by big-name Hollywood stars, this looked to be a thorny issue (probably will be again, in the future). Thanks, Mr Yun. (Louis Wu 14:51:44 UTC)



June 9, 2005 Link to this post

The Legacy of Halo Nationals
Major League Gaming has posted an info page for MLG Philadelphia, coming up in late July. It includes a look back at the Pennsylvania tourney that started it all for some of the staff - an interesting reminiscence of a much less professional time. Go read! Thanks, 3Suns. (Louis Wu 09:15:37 UTC)



June 8, 2005 Link to this post

Reflections and Dynamic Mirrors
Wow - it's pretty impressive how far SuperSunny is bringing the rendered view of Halo CE - check out the screenshots in this forum thread. Thanks, MasterGrief. (Louis Wu 14:37:18 UTC)



June 7, 2005 Link to this post

The Studio Stunt
Wow. So a couple of months ago, the rumor making the rounds was that a Halo script was being written for the big screen by Alex Garland, who wrote The Beach and 28 Days Later. And then we heard nothing. Until today. Defamer has a piece that says that couriers dressed up in Master Chief armor have been bringing the script around to all the major studios to be read (and bid on) today. If we get word on how this turns out, we'll be sure to let you know. Update: Looks like it didn't go over so well... an updated blog entry at Defamer suggests that the script... well, is not so good. Thanks, Anton P. Nym. (Louis Wu 01:30:19 UTC)



June 4, 2005 Link to this post

Halo mod for Madness Interactive
Titan85c noticed a Halo mod for Madness Interactive over at Matrix Rayne Online - there aren't any screenshots, but there's a downloadable zip (4 mb). If you have Madness Interactive, check this out! (Louis Wu 18:20:05 UTC)



June 3, 2005 Link to this post

New Multiplayer Map Resources
Kaboris pointed out a page on the Xbox.com Japan site (I can't find a corresponding page yet on the main Xbox.com site) touting the multiplayer map pack. it's got a bunch of screenshots that haven't been released (legally) anywhere else yet, and walkthrough vids of the first four maps (a lot like the ones Red vs Blue made, except without voiceover, explaining what you're looking at, and only available to PCs - the movies won't play on macs.) Go look! Update: Jimmy points out that those ARE the RvB movies - minus Burnie's voiceover. (Louis Wu 18:42:51 UTC)



June 3, 2005 Link to this post

Console Yourself.
You knew it was only a matter of time before One One Se7en started taking potshots at the new consoles... (Louis Wu 15:10:57 UTC)



June 2, 2005 Link to this post

What IS that thing?
Wanna give us a hand with our content needs? mnemesis has posted a Help Wanted ad on our forum - he's looking for level transcriptions. Read the post if you're interested - as he said, it would be better if we didn't have duplication of effort, so telling us BEFORE you start is a good thing. And... thanks, in advance! (Louis Wu 21:18:40 UTC)



June 1, 2005 Link to this post

ODST Summer League
sh33p has decided to start a summer league for fun, not rank. Rules are posted at his website, and motivation and basic info can be found in the forum post. If you're looking for an alternative to matchmaking, this might be for you! (Louis Wu 12:50:20 UTC)



May 29, 2005 Link to this post

Map Pack Screenies
Aussie Xbox has put up a bunch of screenshots and some cover art for the upcoming Multiplayer Map Pack release, due in early July. (Xboxyde released some of these shots a couple of weeks ago, but that was well before the media embargo was lifted. It's unclear what that embargo date actually IS - but since the big boys haven't released these yet, it's probably safe to say that Aussie Xbox is a little early, too. In any case - they're online, go look. (Louis Wu 16:18:51 UTC)



May 28, 2005 Link to this post

The Autumn! She's been hit!
Starting your Memorial Day Weekend off with a cutscene, we've released the final scene from Pillar of Autumn - our Halo Cutscene Library now contains all of the first level of the game. Go grab a copy! Update: Mainevent noticed an audio problem on the large WMP9 file; sorry about that. It's been replaced on both mirrors. (Louis Wu 11:59:56 UTC)



May 27, 2005 Link to this post

Weekly Update with YOUR help
Holy Magillicutty, Batman... here's your chance to get questions answered. Frankie has started a thread on our forum, offering to answer as many questions as you post (civilly) in this week's Weekly What's Update. There's already a decent quantity up there... but get to thinkin' - you never know! Update: Thread was locked, by Frankie's request - I guess he figured 97 responses were enough. (Louis Wu 17:50:19 UTC)



May 27, 2005 Link to this post

Doom 3 vs Halo 2: The Battle of the Stories
Doom 3 has a much larger amount of story material than the original Doom. In addition, it's presented in-game in a much-more-interactive way than Halo's story is (instead of simply using cutscenes and the occasional scripted encounter, you can find information on viewscreens, dropped PDAs, lab computers, and more). So has Doom surpassed Halo in its storytelling ability? Narcogen takes a close look over at Rampancy.net - you might be surprised by what he found. (Louis Wu 15:15:51 UTC)



May 26, 2005 Link to this post

Modeling the Rocket Launcher
Early this week, Paradox sent along a couple of pictures of his new work-in-progress, a model of the Halo rocket launcher. We've started a gallery for this, and will add pictures as they come in. Looks to be pretty heavy-duty! (Louis Wu 16:02:14 UTC)



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