From: Whitney_Damon_J/OM20@atopmp01.corp.sprint.com X-OpenMail-Hops: 1 Date: Fri, 14 Apr 2000 14:49:19 -0400 Subject: Theory TO: firstname.lastname@example.org MIME-Version: 1.0 One interesting thing on the topic of surveillance in Halo is the fact that so far almost every traditional form of gameplay has been included,... from first person shooter, to vehicle combat ; driving - flying - But one aspect strategy , other than the strategy involved with blowing up the other side first is figuring one: where the other side is and two: what the other side is up to. Something extremely interesting that would add a good bit to the audience appeal (as if it could get any better) would to include a strategy command / spy surveillance element to the game. Imagine if the team captain was to order a group of soldiers to a suspected enemy grouping, but instead of sending troops into a possible sudden death against massive enemy forces he gets his lieutenant to send remote-operated sentry scouts to check the area out,... scouts have little or no armor and are easy to replace,... they can even be remotely detonated in case of detection. Each scout could have camera abilities as well as night-vision and infra-red. Remote sentry units could be similar to Imperial Scout Droids ala. Star Wars and be very affective in preventing a mismatch in battle or even finding the path of least resistance to an enemy base. Last of all it would bring in all those die-hard strategy fans who really don't like playing first-person shooters( we all know a couple of them). Imagine a scenario where a small group of troops is patrolling around and the captain gets a report from a air unit that a large enemy force has been detected in close proximity to the base. He orders all units back to the base except one unit who is too far to reach the home base in time. On a hunch, the captain orders the far unit to make their way towards the enemy base. He then deploys several remote operated sentry units who were close by .... they can arrive at the enemy base much faster than a regular unit, and since they aren't an offensive weapon they aren't missed in defending his own base... The remote sentry units discover that the other side has sent virtually all of its forces in a last ditch effort to take their base.. Using infra- red the sentry units can see through some of the outer walls of the base and only notice a small number of troops guarding the enemy base with no heavy armor group for back up the enemy is vulnerable. Which tells the captain that one: if he acts quickly he can take out the enemy base and two: he needs to prepare for a massive force that will arrive at his own base shortly. The remote camera's can be linked to any ground force so in theory the arriving patrol group at the enemy base would have a good idea as where to expect resistance. Display Screens on vehicles could show troops the info they need to prepare ,... the whole time the remotes being controlled by Edgar or Peter or whatever the name is of the strategy-nut who always kicks your ass in Starcraft/Age of Empires or whatever strategy game your dumb enough in playing with him. This game could truly be every gamers fantasy in that the flight-sim buff would love flying around avoiding stinger-esk type missile systems, the racing fan would love the idea of driving around blowing stuff up, the strategy guys get theirs on telling real-living humans what to do (because it rarely happens in real life) and where to go. Oh and the first person shooter fans would love telling the rest of them to eat this rocket biaaaaatch............ Well just a theory on what could be the ultimate game ever....Halo.
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