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CrazyIvan | Green Smoke

On March 31, 2002, CrazyIvan wrote:

I was just fooling around by myself on BG. I shot the teleporter and found that green smoke comes out on the other end. I've included some shots of this anomaly taken on top of the red base on BG.

[The shots were of relatively low quality, so I took the liberty of replacing them with a short movie - the effect is easier to see in motion anyway. - lw]

This is very similar to the 'bleeding' blast vents on the Maw, documented by NthDegree256 and Frogblast - so I'm going to add the explanation that Ferrex, Halo level designer, provided for that glitch to this page - the principle is the same; swap 'red' for 'green':

This is a "feature" that was discovered a little too late to be documented. What you're actually seeing isn't blood... it's dirt. Red dirt. That particular effect does some sort of sampling of the texture color at the point where it originates from... that way, you get yellow sand spray when it hits sand, or brown dirt when it hits dirt.

In this case, the vent cores are cherry red from the heat. Those cherry red surfaces are probably (I haven't checked this) of material type "dirt", the default material type. The net result is that, when a grenade or rocket detonates against one of those surfaces, you get a horrifying geyser of blood colored dirt.
Click the frame above to see the movie. Or, option-click (right-click on a PC) on this link to download it directly to your hard drive.
320x240 | 197 kb | 3 seconds | QuickTime 5 format

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