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Showing results 76 - 100 of 102 matches

September 4, 2005 Link to this post

How to make cutscenes in HaloCE
DHalo made a tutorial to help with basic cutscene making with scripts, using Halo Custom Edition - you can find a download link in this Gearbox forum thread. (The video is encoded using a Mac-incompatible codec; you'll need a PC to watch this. On the other hand, you'll need a PC to use HaloCE, so it's not such a big deal.) (Louis Wu 13:21:53 UTC)



July 29, 2005 Link to this post

Halo 2 CE Short Guide
Newfive has posted a short guide to Halo 2 Custom Edition, the recently released (and these days almost-daily-augmented) HaloCE project. The guide comes with nice pics, links to all relevant material, and answers to basic questions - check it out! (Louis Wu 14:15:47 UTC)



July 19, 2005 Link to this post

Zelda mod alpha available
Dennis Powers, of GearboxGameZone, writes to point out that Jahrain, the creator of the Zelda mod we've mentioned a few times (for Halo Custom Edition), has released a 'pre-alpha' version of a single level.

The map, Hyrule Field, features a Zelda biped instead of the Spartan and includes new weaponry in the Zelda theme, a working and mountable animated horse and a large interesting landscape. Although there are still some Halo style weapons and a large "bug list" this early release will give players a taste of what is to come.

You can grab a copy from GGZ. (Louis Wu 15:08:01 UTC)



July 17, 2005 Link to this post

Halo Custom Edition - Still Creating!
MasterGrief sent along a couple of HaloCE bits for us - Yoyorast Island has been released (this map looks BIZARRE), and a group is working on bringing Metroid into Halo - just a teaser, but an interesting start! Check 'em out. (Louis Wu 18:16:15 UTC)



May 6, 2005 Link to this post

LibraryMP - for HaloCE
A few days ago, LightingXCE dropped by our forum to mention that he'd been working on recreating LibraryMP for Halo Custom Edition. (LibraryMP was an early modding effort by Monoxide which allowed multiplayer gameplay in Halo's Library. We mentioned it in January 2004, though the vid in the linked forum post no longer exists.) Well, according to this post on the Gearbox Forums (thanks, MasterGrief), the map has actually been released! Go grab a copy (link is in the first post), and give it a shot! (Louis Wu 10:42:03 UTC)



February 12, 2005 Link to this post

I Am What I Am
Dennis Powers writes to point out that Episode 4 of the Halo CE Chronicles is now online at Halo Maps. Conceived as a showcase for Custom Edition works, this flash-based series is pretty different from most Halo-based machinima... it's a lot less violent, for example. This episode continues the development of the Spartan and AI characters. (Louis Wu 15:25:45 UTC)



November 7, 2004 Link to this post

Zanzibar CE - Released
And lest you think all there was to do was read about Halo 2 and look at tons of new media, the Custom Edition Halo 2 team has finally released Zanzibar CE - you can download it off EPGServers or HaloImpulse. It's 22 mb. Thanks to a dozen people who all wrote within seconds of each other. Update: And another one - thanks, VII Toast. (Louis Wu 20:21:11 UTC)



October 22, 2004 Link to this post

EP Game Servers host talks about Halo
There's a short interview with Nathaniel, one of the owners of EP Game Servers, over at BlamDink.co.uk. He takes a decidedly Gearbox-centric view of the development situation for Halo Custom Edition and Halo PC - that is, Gearbox is doing everything they can to help the fans, and the only roadblock is the big bad Microsoft and its left arm, Bungie. I suppose that's one point of view. (Louis Wu 12:30:04 UTC)



September 13, 2004 Link to this post

The State of Halo CE
Last night was the first attempt of a weeklong push to get over 1000 people playing Halo CE simultaneously. It was a failure; total players never climbed above 400. Captain Spark suggested that the problem might be that there aren't enough non-passworded servers to even SUPPORT 1000 players... but I don't think that's the case. (Even this morning, when some servers that were up last night are offline, there are over 90 freely-joinable servers online... more than enough to support the needed number of players.) The problem, it seems, is much deeper; a year after the game has been released, it's still FULL of bugs that make it unplayable for the casual visitor. (I jumped on last night for 3 hours or so. I sit on a T1 here, and during my playing time there was never less than 1200 kbit/sec bandwidth available. I played the entire night on a single server, a relatively fast server sitting on a 10 Mbit line in a pretty fast datacenter. And I was lagging all night long.) Gearbox says they're willing to put the effort in to fix some of these problems - but only if they can be shown that there's interest in the game. And at this point, a year after release, folks aren't interested in even trying. It's a shame, really, because CE has HUGE potential. Some of the mods I've tried are mind-boggling. The community contains enough core creative people that if the game were playable by newcomers, it WOULD be self-sustaining... but the developer says 'we can't justify fixing it because there aren't enough customers' and the customers say 'we can't justify playing it because there are too many bugs.' If you have any hope for Halo CE at all, jump on and play tonight, at 7 pm EST (4 pm PST, midnight GMT)... this might be the last gasp. Update: for those who don't even HAVE Halo CE yet, you can download it from one of the links on our Halo Custom Edition Mirrors page. (I doubt they all work any more, but many do.) (Louis Wu 17:43:20 UTC)



August 17, 2004 Link to this post

The State of Halo CE
Merecatfish, of CustomEdition.org, has interviewed Zaskoda, the new Community Manager at Gearbox Software. Zaskoda believes that due to disorganization in the community, and the gearing up for Halo 2, that fewer and fewer people will play Halo Custom Edition, and that it's unlikely that Gearbox will issue new patches for the game. This is really disappointing - the potential of Halo CE is huge. However, I can't deny that the number of people actually PLAYING it isn't very high... and it's clearly true that the community is fractured. (Recently, two nearly identical websites opened up - instead of the content providers working together to make one SOLID site, there are now two competing sites, in a community that shrinks by the day.) Thanks to Narcogen, at Rampancy.net, for noticing this one. (Louis Wu 15:56:13 UTC)



July 23, 2004 Link to this post

New Mombasa Classic is Out
One of the most hotly-anticipated Halo Custom Edition maps to date, New Mombasa from Mrs Doublefire and crew, is now available for download. It's 9.6 mb of HaloCE goodness, and there are currently 8 EP Gamers servers running this map. (In fact, there are over 30 different servers hosting this map already, with two of them, at this hour, being full - a heartening situation.) Links for downloads, and some direct server IPs, can be found in this Gearbox Forum post from Mrs Doublefire. If you've held off downloading Halo CE, or if you've stayed away from the scene for a bit... now might be a good time to check out what's going on. (For those who've kept up on development of this map; this is New Mombasa Classic - it uses standard HaloPC weapons and vehicles. There is a version that will be integrated tightly with NiTrOuSoXiDe's Halo 2 mod, to provide an experience something like what was seen in the E3 2003 trailer... but this isn't that. It's stuff you're used to, in a gorgeous new setting. Go play.) Thanks to everyone who wrote - it looks like DHalo was first (though there were three within 30 seconds of him - yes, this one was HIGHLY anticipated :) ). (Louis Wu 08:47:59 UTC)



July 18, 2004 Link to this post

MegaBattle Redux
The whole MegaBattle concept is being expanded over at the Gearbox Forums - check the top several threads for fantastic examples. A new technique, documented in this thread by king_nothing, allows for some incredible vehicle-in-air shots with multiple players inside. Again - this technique REQUIRES Halo Custom Edition; the detachable camera is not available in the stock Halo PC. C'mon... download it. You know you want to. (And once you do, jump online and look for some of the servers hosting great new maps.) (Louis Wu 10:15:45 UTC)



July 18, 2004 Link to this post

HighLow - an impressive new map
I've run across a really nice Halo Custom Edition map in the last couple of days - this is absolutely worth your time if you've got HCE. (If you DON'T have HCE, and you're using a PC, you really need to ask yourself why not... it's free, the massive download is a one-time deal (an overnighter on dialup, but you only have to do it once), and it opens huge new vistas for online gameplay. (You can grab a copy from one of these links.) It was created by Tarehart, and is called called 'HighLow' - pics and a download link can be found on Gearbox's forum (thanks, rapture). Quite a lot of thought has been put into map flow, entrances and exits, routes to objectives, balance. Check it out! (It should be online on Assault-Server-TWD at some point.) (Louis Wu 10:07:59 UTC)



July 3, 2004 Link to this post

Halo Custom Edition... in limbo
Ow. A note on our forum points out that Randy Pitchford has made an announcement on the Gearbox forum that there will be no Halo CE updates in the near future - work on the project was contingent on market penetration, and to date, Halo CE adoption has been disappointing. This is definitely a blow to those looking to improve the Custom Edition product... (As far as I can tell, c0ld vengeance had nothing to do with this news post.) Update: STB pointed out a thread that brings ALL of his posts into one place - taken as a whole, it's far more positive than the first post we mentioned. Read the thread. (Louis Wu 17:12:51 UTC)



June 18, 2004 Link to this post

HCE/HEK State of Affairs
Cunbelin has posted the second of his weekly bi-weekly updates on the state of Halo Custom Edition and the Editing Kit, over at Bungie.net. Seems a little rushed, but it points out a few very nice maps, and gives a little background on some upcoming stuff. Thanks to haloguesser for the heads-up. (Louis Wu 00:04:23 UTC)



June 4, 2004 Link to this post

HCE/HEK update at B.net
Longtime Bungie fan Cunbelin has written a massive summary of the state of Halo Custom Edition and the Halo Editing Kit (though it's missing some of the coolest new creations - you'll have to follow his resource links at the end to find them), and SketchFactor has posted it over at Bungie.net. If you're wondering what's available, this is a great place to start. (Louis Wu 00:08:58 UTC)



May 24, 2004 Link to this post

Chimp
Just for Halo Custom Edition mapmakers - it looks like there is now a tool to export maps from gmax (and 3ds max, for that matter) to a format that Tool can read and import for Guerilla and Sapien. It's called 'Chimp', and you can thank Baka, at the Gearbox forums, for it. This thread is pretty useful, and the actual download is here (210kb). If you couldn't afford the steep cost of 3ds max, you now have an alternative! (Louis Wu 17:45:58 UTC)



May 19, 2004 Link to this post

Mac Halo 1.05 released
MacSoft has released a patch to bring Mac Halo up to v1.05. This fixes a number of graphical glitches - a full list (and download links) can be found in the press release. The download is 3.4 mb. (This is NOT a Custom Edition patch; Westlake is still evaluating that situation.) (Louis Wu 22:34:41 UTC)



May 10, 2004 Link to this post

It's doing WHAT?
Dr@Home was messing around with the -console and -devmode commands in Halo Custom Edition, and managed to create a rather... disturbing effect. It's a 7 mb WMP9 movie; you'll want to right-click and save as (or option-click on a mac), because it's not so good for streaming. Update: Mirrored at WWWP, thanks to Uriel. (Louis Wu 19:47:29 UTC)



May 10, 2004 Link to this post

Tardif talks to Homelan
Homelan Fed talked to Gearbox's Marc Tardif yesterday about Halo Custom Edition and the Halo Editing Kit. There's some really odd info in there - this answer, for example, caught my eye:

HomeLAN - Why was the decision made to not include the single player maps in HaloCE?

Marc Tardif - The primary reason was the massive size of the single player maps. We wanted to make Halo CE accessible to everyone. The larger the file size, the less likely someone will be willing and able to download the file.

Given the community's willingness to distribute huge amounts of data (on the backs of fan-provided bandwidth) in the past, this seems somewhat disingenuous. (There's not even an option for playing them with Halo CE - if a modder creates a campaign level, they're going to have to hack the access for it into the interface; why make this necessary if it's just a size issue?) Nevertheless, there's quite a bit of interesting information in this interview; if you want to see where Gearbox stands at the moment, go give it a read! Thanks to vshields ash for the heads-up. (Louis Wu 09:37:28 UTC)



May 6, 2004 Link to this post

Halo CE/HEK links - all in one place
We've compiled all the working links from this Gearbox forum thread and the lists at Cortana.org, and added in a few that we've found elsewhere, and created a Halo Custom Edition | Halo Editing Kit Mirrors page. We'll do our best to keep this updated; if you run across a link to these files that isn't on our list, feel free to drop us a line. (Louis Wu 12:57:15 UTC)



May 5, 2004 Link to this post

Halo Custom Edition - Available
At 9:50 pm Central last night, Cysco announced that Halo Custom Edition and the Halo Editing Kit were being released sooner than expected. There is a thread containing a list of mirrors for both items (they're BIG), also on the Gearbox forums. First word here, both on our forum and via email, seems to be Munkeegutz - thanks! Go grab 'em! (Louis Wu 14:10:03 UTC)



May 4, 2004 Link to this post

HEK Tutorial - in readable HTML
Gearbox will be releasing Halo Custom Edition and the Halo Editing Kit very soon. In preparation for that event, Gearbox and Bungie released the HEK tutorial to a couple of websites so that fans could get a look at what they were up against, and maybe get started on external stuff. Unfortunately, the HTML of the original release was... well, shakey. Depending on which browser you decided to use to view it, you got somewhat random views of some sections. I've put in a solid chunk of work to make this package clean - I haven't removed the frameset (which is, I suppose, the next step), but these docs will look pretty similar on any browser now, and (maybe more importantly) will look mostly like what their authors intended them to look like. It's coded to be a standalone document; that is, I could zip up the directory and make it available for download, and folks would be able to use it nicely offline. I'm not sure we have the bandwidth for this right now (It's a 40 mb package), but we'll think about it. In the meantime, peruse what's there, and get ready for the release of HCE! (Louis Wu 18:44:03 UTC)



May 3, 2004 Link to this post

First Strike - Switching Rails to avoid light (or something)
Crispy Spartan points out another Weekly Update for First Strike. The majority of it discusses the new uncertainties introduced by the existence of Halo Custom Edition - more from the team when they know what they're up against. There's also a bit of infrmation about progress itself. Give it a read! (Louis Wu 18:33:58 UTC)



May 1, 2004 Link to this post

Marc Tardif talks to Gamespy
Gamespy has posted an interview with Marc Tardif, Director of Marketing and 3rd Party Relations at Gearbox. There's some good info on what Halo CE (Custom Edition, not Combat Evolved) really is, and how it will be supported.

GameSpy: What's the reason behind having a separate .exe for this update?

Marc Tardif: The new software was the method chosen by Bungie / MGS (Microsoft Game Studios) to deploy the things that Gearbox has done to Halo since the game launched. Given the amount of time we've been working on this stuff and given the value of the material that's being released, we are really happy to finally get the software into the hands of Halo PC customers.

This, finally, explains the delay in the release of the HEK; it wasn't as simple as 'make sure the HEK works, and put it out there', it was 'make sure all the new features being added (fast shaders, better networking, other multiplayer tweaks) will continue to work properly with HEK-created material'. Halo Custom Edition is, in effect, a whole new ballgame. (Halo CE and HaloPC are NOT compatible; you will not see listings for HaloPC games in a Halo CE browser, and vice versa.) It'll be interesting to watch how this all shakes out! (Louis Wu 11:36:43 UTC)



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