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October 25, 2001 Link to this post

Do you remember Blam?
Thanks to Lophan, for starting a pretty fun thread on our forum yesterday. What is your favorite "waiting for Halo" memory? Add your thoughts, now that the light at the end of the tunnel has been shown not to be a train! (Louis Wu 01:00:19 UTC)



October 25, 2001 Link to this post

StC is Infinite
Halo "Start to Crate" value: infinite. So says Gothmog, and he should know. As one of the faithful forumgoers says, that's worth celebrating. (Louis Wu 00:54:29 UTC)



October 23, 2001 Link to this post

OXBM December preview scanned
Over on the IGN Xbox General Board, game132 has scanned in the Halo preview from the December 2001 issue of the Official Xbox Magazine. Colors are a little funky, and text can be hard to read in sections... but the screens are amazing! The verdict? They liked it (9.5/10):

This, then, is Halo, for my money the best game of the year on any system.

Go check out the thread! (Louis Wu 22:17:34 UTC)



October 19, 2001 Link to this post

Arny Staten lays it down
Joseph Staten stopped in to rag on Marty's anility, and to second Marty's suggestion that you ignore (if you can) the Gamespot movies, to keep from becoming jaded. He also, almost as an aside, passed along the tidbit that the Certification that Microsoft is putting Halo through at the moment is a two-week process... so that Gold Master isn't as close as we thought. Hmm... two weeks... started on the 16th, or so... that means assuming no problems, they've got just over two weeks for manufacturing and distribution of at least 350,000 DVDs. Wow. (That number, btw, came from Ed Fries' estimation that 70% of Xbox preorders include Halo, coupled with a WAG of 500,000 units available at launch.) (Louis Wu 02:06:05 UTC)



October 18, 2001 Link to this post

MS starts Xbox Usenet groups
Thanks to Harry Al-Shakarchi - seems Microsoft has started a bunch of new Usenet news groups, including microsoft.public.xbox.halo. Doesn't show up yet on my server... but I'll keep looking! Update: Thanks again to Harry "I'm planning to infiltrate every news post today" Al-Shakarchi, who noted that you can use Microsoft's news server to see this group. Not a lot there yet... (Louis Wu 14:35:43 UTC)



October 18, 2001 Link to this post

Screen caps up
For those on slower connections, we've thrown up a page of screen captures from the movies. They're predominantly taken from the intro movie and the cutscene, since the PoA level was already shown quite nicely in the Staten/O'Donnell discussion video a few weeks ago. They're dark because... well, the movies are dark. :) Enjoy! (Louis Wu 14:11:47 UTC)



October 18, 2001 Link to this post

Halo Movie Overload
Holy mother of... Looks like the whole first level (and more!) has just been made available by Gamespot. 9 movies, a total of 115 megs if you grab the mpegs... I (obviously) haven't had time to watch 'em all... but the first couple are jaw-dropping enough. Bad news - Cortana's still the same voice as was used at E3, so those that didn't like her there will still not like her. Geez - stop reading and DOWNLOAD! (A huge shout out to Draikin for the heads-up.) Update for those who don't want spoilers: The first movie (the biggest) contains the opening sequence of Halo - the Pillar of Autumn entering the Halo system. (You'll see this first thing when you play the game.) The second through the fourth are gameplay sequences from the first level. The fifth is a cutscene - banter between Cortana and Master Chief, and the decision to abandon the Pillar of Autumn. The next two are more gameplay sequences on the ship. The last pair show splitscreen coop play on the Halo itself, but have very little action in them. They're good for a look at what splitscreen coop might feel like (green arrows over your partner's head, etc). On the page, they're listed from newest to oldest... so 'the last pair', for example, refers to Movie 17 and 18. (Louis Wu 02:26:43 UTC)



October 16, 2001 Link to this post

Slayer - you're it
Thanks to a random, 6-month-old thread on the IGN Xbox forum, a new tidbit has come to light - in an interview that IGN Xbox did with John Howard and Joe Staten in April, Joe mentioned a multiplayer mode we haven't heard of before:

I just got done whupping arse in a game of split-screen "Slayer" with some programmer chumps (it's all about over-charging the Covenant Plasma Rifle btw), and I can assure you Halo multiplayer is alive and well and definitely a part of the final product.

Slayer... hmm. Wonder how we all missed that when the interview was first noticed? (Louis Wu 14:30:51 UTC)



October 16, 2001 Link to this post

Xbox meets anime
Thanks to Uriel, who pointed out on the forum that dom, an artist for Megatokyo, has posted an Xbox/GameCube rant. (Scroll down the page to the area below the comic - look for dom's column.) After reaming the controller, and running down some of the good and bad stuff he saw recently, he hit on Halo:

Finally, the little aliens in Halo may just be the most fun bastards to shoot in a while.Ê They give you such crap when you die ("Not so tough NOW, are ya?") that you can't wait to respawn and pop a few more of them so they start scattering and screaming "Run!ÊIt's him!".Ê When Cortana buys himself an Xbox for DoA3 and Halo, I'll spend some time with Halo.

Someone with issues, certainly... but a fun read nonetheless. (Louis Wu 13:20:47 UTC)



October 16, 2001 Link to this post

Marty's gonna scalp someone...
A boatload of updates coming... bear with me as I write 'em up, one by one. First up: the TGS movie. Many people have been complaining about a couple of features of this movie - first, that there are three separate cov kills at the start that use the same bit of soundtrack (same covenant grunt, same background chatter), and second, that the Covenant commander who's taken down with a pair of sniper rounds (and a miss between them, to boot) doesn't show a lot of smarts in terms of saving his own hide. Matt Soell was kind enough to jump into our forum with a pair of responses - here's what he had to say about the repetitive soundtrack, and here was his AI reply. Hope this clarifies a bit! (And for those who were wondering about the much-vaunted Covenant commander, taken down with a measly pair of sniper rounds:

Which brings up another point: whoever was playing in this footage was playing at something less than the normal difficulty level. It's not that easy, folks.

Heh - makes me wish even more for a film mode. :) Go read 'em for yourself! (Louis Wu 01:16:07 UTC)



October 14, 2001 Link to this post

Screen caps from GS TGS movie
For those having trouble getting through to Gamespot's servers, or simply on lower-bandwidth connections, we've put together a screen capture page, showing some of the more interesting features of the movie. You can check it out here. Enjoy! (Louis Wu 19:51:52 UTC)



October 14, 2001 Link to this post

New Halo movie at Gamespot
Thanks to vein13, who pointed out a new movie at Gamespot. (It's the Halo Trailer 1 - Direct-Feed entry on their Media Index.) It seems to be an extended version of the IGN movie mentioned yesterday. It's available as a downloadable wmv file, a downloadable mpeg, or streamed .asf formats (in several speeds). It's 320x240, and just under a minute long... and it has some very nice footage. There are a couple of points brought up in this post, and this one... I'll probably be putting up a screen capture page in the near future. Check it out! (Louis Wu 18:20:33 UTC)



October 14, 2001 Link to this post

Halo in Wired
Thanks to Noah "MigraineBoy" Brimhall, who pointed out that Halo got a couple of mentions in the November issue of Wired Magazine, during a story on Flextronics, the company that Microsoft outsourced the manufacturing of the Xbox to. (Eep - ending sentences with prepositions again...) I'd found it a pretty interesting article, but not all that Halo-related... but Noah noticed a quote I managed to miss:

So what about the games? Though the console pushes the envelope graphically, its first line of games isn't nearly as inventive. With the exception of Halo and Fusion Frenzy, most of the launch titles feel like souped-up versions of the games you know by other names.

(Fusion Frenzy has been mentioned the past as a game that has sucked up the spare time of Halo Dev Team members... Jaime Griesemer, in particular.) They also picked a Halo screen as a representative Xbox screen... nice exposure! (Louis Wu 14:32:53 UTC)



October 14, 2001 Link to this post

Lots more wallpaper...
Once again, new screens means new desktop images. Three came in overnight - one from Sikora, two from Shaun Brookman. You'll find all three in our Wallpaper section. (Louis Wu 14:27:08 UTC)



October 13, 2001 Link to this post

Screenshots section updated
Okay, we lied. We decided to put the new screens up after all - they're just so nice to look at... The Screenshots section has been updated. The first 13 shots are brand-spankin' new, never seen before. (They're a lot more reasonably-sized here than they were in Tokyo, because they're no longer TIFF files.) The remaining four have been seen before, but never at this size, or without text obscuring the image. (The cover art is included because 1) details show up better, and 2) It's not cluttered with lots of text.) Enjoy! (Side note: TeamXbox has also extracted some of the shots - they've picked 9 of the new ones, and put them up here.) (Louis Wu 10:26:39 UTC)



October 13, 2001 Link to this post

Halo out the yin-yang
Boatloads (and I mean BOATLOADS of new screens at the official Xbox Japan Press Information site... there's no WAY we'll get 'em up tonight (too damn many to thumbnail and categorize), so go and grab 'em for yourself! 8 zipped archives, a total of 27 megabytes (yeah, you read that right) of Halo goodness. GO! (Thanks to TeamXbox for the general heads-up.) Followup: Read this forum post to see what's what, and maybe save yourself a little downloading. (Louis Wu 01:06:15 UTC)



October 10, 2001 Link to this post

Evihcra says yes to Halo archive
Goodness... we didn't notice this last week, but it's GREAT news: Evihcra.com, a large file archive site (they started as the Mill, for Myth files, and have expanded to Marathon, Unreal Tournament, and the Sims), has pledged the creation of a Halo archive site, to be opened the day Halo ships for the Mac/PC. If you're a modmaker... there WILL be mods for the Mac and PC version, whether or not Bungie releases tools (previous experience with the Bungie community shows that), and now you know you'll have a place to showcase your work. Thanks, Fm! (Louis Wu 15:23:47 UTC)



October 9, 2001 Link to this post

New Wallpaper, dying for modification
Eric 'Siva' Salzman adds another entry to his 'Curves' collection - and this one has been left mostly open, so that someone could add a "stats" sidbar about the Pillar of Autumn to the image. (If you're interested, contact Eric and he'll get you a layered Photoshop file to work with.) The recent Wallpaper additions have been gorgeous! (Nothing like fantastic screens to start with...) (Louis Wu 00:25:18 UTC)



October 8, 2001 Link to this post

PLAY IT
The final (?) Weekly Halo Update, capping a full year of updates, has been added to the Halo Update Database. A fine tradition... we'll be sorry to see it end. Word of the week - 'Chucky'. Known only as The Bear in weekly updates since June 29, he's finally Chucky again... we missed you, Chuck. The two new screenshots have been added to the Screenshots section, as well - filesizes are a bit different than the versions available at Haloplayers, because we recompressed them from the originals - they're a bit cleaner than before. (We're not taking anything away from HP - they did a fine job. We were just willing to spend a bit more time. :) 99% of our visitors won't be able to tell the difference.) (Louis Wu 00:47:06 UTC)



October 8, 2001 Link to this post

Art inspires art
New screenshots, especially ones this cinematic, inspire new desktops. We got two today - check 'em out in our Wallpaper section. (Louis Wu 00:17:15 UTC)



October 8, 2001 Link to this post

Yeah, yeah, we know.
I didn't think this was anything that folks didn't know, so I didn't report it - but I want the mail to stop now. Various people in various forums posted information about the Marathon symbol on the side of the Pillar of Autumn in the latest screenshot - Harry Al-Shakarchi was one of the first to make a nice graphic for it. The first public comment came within 10 minutes of the shot first hitting the web, and discussions have been raging for two days about it. Please - no more mail, telling us you've found it, okay? (Louis Wu 00:09:50 UTC)



October 7, 2001 Link to this post

The End is Near
Joseph E. Haake sends in an interesting modification of the Pillar of Autumn screenshot released last week. We've added it to the Miscellaneous Art section, though in retrospect, it would probably make a great desktop image... (Louis Wu 21:26:33 UTC)



October 6, 2001 Link to this post

Halo Update... mmmm
MASSIVE Halo update, finally, at Haloplayers - GO NOW. Two gorgeous screenshots (in two resolutions each, to be nice to the bandwidth impaired and the broadband-enabled both), an entertaining tale giving you a bit of the backstory behind the halo updates, and, finally, a few tidbits that might be recognizable as a Halo Update (but mostly not). They've gone out with a bang, folks - go read and enjoy it. Thanks, Matt! (Update: Louis doesn't seem to be around, so I fixed the links myself. --CZ) (Louis Wu 14:25:52 UTC)



October 5, 2001 Link to this post

Screenshot requests!
Wonga - we're probably too late, but you never know... Joseph Staten jumped onto our forum about an hour ago, and asked for requests for tonight's screenshot subject. It's likely that the job is done... but add to the thread if you'd like! (The update, if all goes according to plan, should be at Haloplayers tonight.) (Louis Wu 19:10:20 UTC)



October 5, 2001 Link to this post

Coop = splitscreen, sorry
Details on gameplay continue to emerge - Rampancy.net gets confirmation from Matt Soell (via email) that cooperative mode is limited to two players, on a single XBox in splitscreen mode. This is the only multiplayer mode with this restriction - all others can handle up to 16 players with a maximum of 4 linked XBoxes, with no splitscreen requirements. (Of course, if you're putting 16 players on 4 boxes, you have to employ splitscreen... but you can play 4 players on 4 screens if you choose. Coop play, in contrast, cannot be played on two screens.) (Louis Wu 13:50:25 UTC)



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