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Showing results 3876 - 3900 of 4258 matches November 7, 2001 Link to this post He's gonna start swearing soon... Okay, for most regulars here, this is a broken record. However, with the proximity of the Xbox launch, there are many newcomers... and this issue has become hot recently. A few days ago, Matt Soell, in response to a forum post in which an Xbox Germany representative was quoted as saying that PC Halo would be released in late fall 2002, said this: If Jason Jones is still unsure how we're handling the PC version (and he is - I talked to him about it two days ago) then it's pretty unlikely that some MS guy in Germany has the inside track.
Some jumped on this as proof that Bungie was waffling about doing the PC port in the first place. Matt has posted a new missive on our forum, in an attempt to be perfectly clear about one thing: a PC version of Halo is still in the works. I have asked many questions about the Mac/PC versions in recent days, because I want to know what's going on so I can get the "I have confirmation it's never coming" wankers off the community's back. I have asked people who are in the best position to know what's going on, like Alex and Jason. They don't have answers to all the questions yet, and they don't want to say anything until all the ducks are in a row, but they know what they have to do. If pressed to choose between an "anonymous source" referenced by some random guy on a web forum, and two real people with names who have confided Bungie secrets to me for years, I'll pick the latter. And I cheerfully invite the anonymous sources, if they actually exist, to come on over to Bungie HQ and chat with Alex and Jason and myself so we can eliminate the communication breakdown.
The short version? BUNGIE HAS NOT SCRAPPED PLANS FOR A PC PORT. This, of course, will not stop people from speculating that they have, indeed, scrapped plans for a PC port (or even better, haven't been told by their Microsoft overlords that the PC port is history, and are toiling away in ignorance)... but as of today, a week before the Xbox launch, the PC port is officially in the works. (Louis Wu 21:35:18 UTC)
November 7, 2001 Link to this post FAQ updated The Gameplay page of the HBO FAQ has been updated. Old info has been pulled, new info added... one more question (coop splitscreen play) is there. This is a work in progress... more to come. Update: The Weapons and Vehicles pages have been updated, as well, this time using information from the Halo Manual. (Louis Wu 17:47:02 UTC)
November 7, 2001 Link to this post New french preview at GameKult genohunter writes to let us know that a second Halo french preview has come out, at GameKult.com. For those whose french is as clear as the covenant language, I'll just say that the Gamekult team found the game quite exciting, and, of course, really wonderful (especially all the bumpmapping effectsÊwith dynamic lights). They tested it on a beta version, and they deplore the framerate problem that we heard telling about (too) many times. As a conclusion, they think that Halo is one of the best Xbox first games, and, apart of the framerate problem,Êthey really enjoyed playing it.
The fact that it's a development build is clear from some of the 57 (!!!) screenshots included with this article... some of which could be considered SERIOUS spoilers. (Louis Wu 17:36:38 UTC)
November 6, 2001 Link to this post 26 more screens added We've added the latest batch of GameSpot screens - these are the 26 released on November 2 with the Updated Halo Preview. You'll find them in our Screenshots section. It's gettin' easier... (Louis Wu 18:19:16 UTC)
November 6, 2001 Link to this post Multiplayer types revealed... to Insiders IGN Xbox has put up part 2 of its Multiplayer Guide - this one details the 26 multiplayer types, with a few (small) screens. Unfortunately... it's Insider-only for the time being. Credit goes to Dan for noticing this first... (Louis Wu 02:55:01 UTC)
November 4, 2001 Link to this post Halo-ey Texture Goodness In a HORRENDOUSLY long thread over on the IGNCube.com forums, Matt Casamassina, Editor-in-Chief of IGNCube.com, put up a few screenshots to point out what textures SHOULD look like - he'd started the thread by complaining about what was being done on the GameCube. His example? Halo. We've added 4 of these shots to the Unofficial Screenshots page - they're nothing special, in terms of what's going on... but as a peek into what Halo is capable of, texturewise... they're awesome. (That grass one just blows me away! (Louis Wu 00:35:07 UTC)
November 4, 2001 Link to this post More Halo at Cloudchaser Cloudchaser Microsoft has put up part 4 of their Halo impressions - this time, it's a fan-written commentary on the level known as 'Flawless Cowboy'. It's interesting, given that it's written by someone who has either never seen Halo before, or is pretending that they've never seen Halo before: Well, this lady told me over a radio or something that a enemy dropship was approaching and that I should cross some tubes or pipes to the other side of the river to escape being detected. I promptly ignored the command and starting scanning the horizon for the enemy. I wanted some action. I got it pretty quick. The drop ship arrived along with two of those personal fighter like thingies. I was instantly under heavy fire. The drop ship dropped about 6 bad-guys (Covenent right?) and then took off in a flurry of gunfire.
A fun read, in either case. Check it out! (Louis Wu 00:04:12 UTC)
November 3, 2001 Link to this post Too much stuff at GameSpot <sigh> Right about the time we get caught up with screenshots and movies, places like GameSpot have to go and release tons more. There's an updated preview, a 75 meg movie (!!), and 20-someodd new screens. (They say it's 30, but there are at least a few repeats - but they can be forgiven, it's hard work releasing THIS much new info in such a short time.) I can't tell you what's in the movie - I've only got 5 megs of it so far. My guess is, though, we're talking MAJOR spoiler action. Media overload... (Louis Wu 04:45:33 UTC)
November 3, 2001 Link to this post Score Central interviews Marty O A couple of weeks ago, we mentioned that Score Central was putting together an interview of Marty O'Donnell, the sound guy behind Halo, and was asking for fan questions. Tonight, they've posted the result - and overall, it's a lot of information. A snippet: SC: How has sound and music changed in the gaming world from say 5-10 years ago.
MO: I think it keeps getting better, both sound quality and aesthetically. We?re moving away from the concept of music that plays constantly throughout a ?level? and towards the more movie scoring approach that music should underscore the feeling of a scene or event. That means figuring out how to respond dynamically to what the player is doing without calling attention to the fact the player can control the musical events. It?s not easy but it?s starting to work. Having the ability to record players from the Chicago Symphony for example and have that kind of music played in Dolby Surround while you play the game helps a bit too.
Go read the whole thing, and learn a little more about Marty as you do! (Louis Wu 04:21:48 UTC)
November 3, 2001 Link to this post Screenshots section updated Well... this probably means we've caught up for a day or so... but we've added 75 screenshots to our Screenshots section. (They're all in the 'Sites' pages, and come from the 5 new articles published in the last few days.) Whew! (Louis Wu 01:00:20 UTC)
November 2, 2001 Link to this post New Halo Review at Gamestar.de Uriel points out a new review at Gamestar.de - it's part of their print review, and it contains a couple of new screens. Uriel promises a translation soon, too. :) (Louis Wu 18:39:31 UTC)
November 2, 2001 Link to this post Multiplayer Impressions at GS To go with the new movies, GameSpot has put up a Multiplayer Impressions article - a description of the 13 maps (similar to the description IGN put up a couple of days ago) and some tips and comments. They were playing a 'near-final' build... and they commented on the framerate blips; I'm wondering if we're going to continue hearing about these with the gold version. In any case, it's an information-dense read, and comes complete with 25 screenshots. Check it out. (Louis Wu 01:43:45 UTC)
November 1, 2001 Link to this post A pair of new desktops Dusty sends in a pair of desktops for our Wallpaper section. That green one is pretty slick! Update: Bounty, from Battleground: Halo, points out that the green wallpaper submitted earlier today by Dusty was, in fact, taken from the screensaver included in the Microsoft-released Halo XP Theme released a week ago. The entry has been updated to reflect this. Please, folks - if you submit work, claim credit for it only if it's yours. Update 2: Sorry for the confusion. Unfortunately, I don't have a machine I can install this theme on (the Win98 boxes I have access to cannot be used for this) - I need to rely on others to let me know when stuff isn't right. From the original documents that Dusty has sent, it's clear that while the elements might have come from the screensaver, quite a bit of the enhancement work is his alone. The Wallpaper entry has been adjusted yet again. (Louis Wu 18:59:43 UTC)
November 1, 2001 Link to this post Counter-Strike AR model for grabs strykerwolf created a Counter-Strike model of the Halo assault rifle a little while ago - it's been polished since then (here's a newer screenshot), and we're hosting it for him. It's a tad over 400k - if you play Counter-Strike, go ahead and grab this! (There are no sounds included, for copyright reasons... but as we said last week, there's a nice little .wav of the assault rifle firing in the Halo XP theme Microsoft released recently. (Louis Wu 10:47:43 UTC)
November 1, 2001 Link to this post GS looks at Halo Basics Cesar Berardini, of TeamXbox, points out a pretty nice article over at GameSpot - it's called 'Halo: Weapon, Enemy, and Vehicle Basics'. It's a solid article, with 9 new screens (okay, 8, since they screwed up one of them Update - okay, they've fixed it), and no SERIOUS spoilers. The info in here has been elsewhere - but it's nicely put together. Check it out! (Louis Wu 01:54:39 UTC)
October 30, 2001 Link to this post Xbox Odyssey info W00t! Heads-up kudos to Cesar, from TeamXbox - Xbox.com has put up an information page about the Xbox Odyssey (which TeamXbox mentioned last week) - one of the photos shows an ENORMOUS plasma screen, running Halo... if you live in (or near) San Fransisco, LA, San Diego, or Phoenix, GET YOURSELF INTO THIS THING. (It's coming to 40 cities - this is just the first leg.) (Louis Wu 10:44:11 UTC)
October 30, 2001 Link to this post Multiplayer Guide at IGNinsider IGN Insider has posted a Multiplayer Halo Guide (or at least the first part of one) - it's only available to Insiders, those who pay the subscription fee for their premium service. (Insider access costs $10/3 months or $20/year, but there are several ways of getting it free.) 13 multiplayer maps are described, with a screenshot of each one in action. Apparently, one of our forum-goers decided to post the text from this article on our forum. For future reference - we'd rather this didn't happen. Hopefully, IGN will release this information on their non-subscription site in the not-too-distant future. (Louis Wu 10:35:10 UTC)
October 30, 2001 Link to this post Halo preview at Gamers.com Thanks to Bob Blandeburgo, who pointed out a new Halo preview at Gamers.com - it's a good read. The control scheme is described in detail, for those who have been curious, and there aren't any spoilers, for those trying to avoid too much information. They complain about the standard thing PC gamers complain about - lack of mouse and keyboard support - and they mention framerate stutters, though they point out that they have a pre-gold release of the game... generally, they liked it. Also included are 25 screen captures, many showing areas not seen before. These are 640x480; it's clear, however, that these were grabbed from a 320x240 movie and blown up to double-size. However, they're still worth a look; some are just plain fun. (Louis Wu 09:56:06 UTC)
October 29, 2001 Link to this post VE continues the Halo love Thanks to CubanB, who noticed more Halo commentary at VoodooExtreme; seems Apache finished it this weekend, and he's sticking with my "best first person shooter ever" statement, as the game kicks ass from start to finish.
He goes on to explain why. In case you weren't already having trouble waiting... (Louis Wu 16:21:57 UTC)
October 27, 2001 Link to this post Fun content, lousy presentation Very interesting movie out there - FULL OF SPOILER MATERIAL. It's filmed with a handheld off a small TV screen, with no sound... but it has some very interesting content, such as interface screens, help screens, the fact that you can have closed captioning of spoken text... It starts with the player turning over an upturned Ghost - and later an overturned Warthog. (How is not clear.) It's hosted by an Italian site with a VERY fast connection... which is good, because it's 42 megabytes. (Thanks to incude-stdlib, on the IGN Xbox forums, for the heads-up.) Update: Matt Soell points out that what I noted as 'closed captioning' is, in fact, the result of a developer build - some of the text is even status messages. (This suggests that pressing 'X' to overturn an upended vehicle might not actually work in the game you bring home... don't get your hopes up.) (Louis Wu 02:30:01 UTC)
October 27, 2001 Link to this post RSVP for HLP Thanks to Mavruss, for the heads-up: Matt Soell has posted a note over on the Bungie Sightings forums, giving details about the RSVP situation for the Halo Launch Party. He needs the standard stuff - who, when, why... okay, maybe not why. Go read it at BS, or wait a bit for it to show up on Bungie.net. (Louis Wu 01:37:55 UTC)
October 27, 2001 Link to this post Screen caps from OXM DVD Whoa - very cool. Chanan has sent in 15 screen captures (720x480) from the features movies on the December 2001 DVD bundled with the Official Xbox Magazine - there are a few Halo snippets in there. Some of the shots are similar to what's been seen before, some are mediocre... and some just make your mind spin. (This one, for example...) Check 'em out... and remember how cool the Halo community can be sometimes! (Louis Wu 01:21:06 UTC)
October 26, 2001 Link to this post Xbox Odyssey Tour TeamXbox has a story about the Xbox "Odyssey" Tour - a 40-city rolling Xbox circus; 50 Xboxes with plasma monitors and giant projection screens. There are a few pics, including one of a Halo game in progress. (Thanks to TomeOne for the heads-up.) (Louis Wu 19:46:18 UTC)
October 26, 2001 Link to this post New movie at Fileplanet Well... the Cinematics team said not to watch intro films posted to the net, because they would spoil the 'first-time' experience of playing for yourself... but many have said they're waiting for the PC version of Halo, and in any case, we would be remiss if we didn't tell you what's out there. Fileplanet has posted what they call a 'Halo Intro and Gameplay Movie' - it's a 50 MB, 6 and a half minute film that contains footage similar to the GameSpot films released a week ago. It starts with the Halo opening sequence - this makes up half the movie. The rest gets the Master Chief from his cryo tube to the bridge. The player is very much a novice - in all the running around, they NEVER pick up a weapon of any kind! In a way, this is nice - your view of the scenery is not hampered by the gun in front of you... but a good chunk of the time is spent trying to get through obviously locked doors, and the like. Bottom line: it's out there, it hasn't been seen before. There - we've told you. (Louis Wu 17:12:43 UTC)
October 25, 2001 Link to this post Another Hands-on at TeamXbox Another one... TeamXbox has put up an 'Early Hands-On Halo Preview' as well. Like VoodooExtreme, they liked it - a lot: If any of you had any doubts that Halo would live up to the hype, you can put all that to rest. Period.
There are also three .asf clips showing gameplay - all new, as far as I can tell. They're short enough that they shouldn't spoil much for anyone, but you DO get a look at splitscreen coop in the last two (with actual gunplay this time!). Definitely worth a look! (Louis Wu 13:36:26 UTC)
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