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Tuesday, January 30, 2001 |
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Jaime Griesemer on Halo editing Hmm... info from Jaime Griesemer, Halo designer - you'll have to make your own sense of it. Q: Which game does Halo most represent when it comes to modifications (ease of use, how much they change the game etc.)?
A: Well, since the tag system is similar, Myth II, with some restrictions since we don't create environments in the editor like we did in Myth II.
So... Halo editing will be tag-based... but not the environments? Something like that. Thanks, Jaime! (Louis Wu 21:04:22 UTC) (permalink) 
LW at HHQ Heh... Louis talked. Go check it out at Halo HQ. (Wirehead 13:53:57 UTC) (permalink) 
Bungie Store reopens The Bungie Store is open! Seems not to work for Mac users (and God help those who call the 888 number listed - I'm on hold as I write this, while the rep tries to find out if they actually SELL Oni - update; he thinks they don't, I'm going back on hold)... but hey! It's open! (Louis Wu 01:45:53 UTC) (permalink) 
non-repetitious repetition
"The fun part in terms of the music playback in the game is that it won't play the same way twice."
With this, Marty O'Donnell had me hooked. He's a sucker for a free beer, though, so I eventually got more of the story from him: So it's a little something I've been working on for years now. Just some simple ways to keep music looping in a non-repetitive way. The start and stop are caused by the player's actions, and the middle looping areas will play random sections that go together in musically acceptable ways. So each time you hear music play, if you pay close attention, it will be a variation of the last time you heard it. I even did it to all the techno tracks, as repetitive as they are, they aren't predictable.
He's been using this technique for a while now - the win screen music and loss screen music in the Myth series were the first experiments with it, and it's used extensively in Oni. Almost all of Oni's in-game music uses this technique, even during the scripted cut-scenes.
I think it'll been even better in Halo, but it works pretty well in Oni.
Pretty slick - the same old, same old, without being the same old at all! Thanks, Marty. (Louis Wu 01:15:42 UTC) (permalink) 
Fan Fiction section updated Thanks go out to Chris Cox, who sends in a chapter of a new work, The Prisoner, for our Fan Fiction section. He leaves ya hangin... go read it! (And remember, if you like it, follow the "more by this author" link to read the rest of his work!) (Louis Wu 01:04:12 UTC) (permalink) 
Simultaneous? Definitely not. We were gonna let this pass, but we started getting mail about it - Ding's comment yesterday, on the possibility of a simultaneous US-Europe Xbox release, was off the mark. As we noted last month, Microsoft has officially stated that there WON'T be a simultaneous release... Ding had just forgotten to take his medicine. It won't happen again. (Louis Wu 01:01:30 UTC) (permalink) 
Monday's news in brief:
Sunday's news in brief:
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