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Best Weapon Combos in Muliplayer

Having the right tool for t Player_ModesMultiPlayer Support Best Weapon Combos in Muliplayer 10/30/02 1643?b@FFFJjob. So try these on for size in multiplayer or even the campaign.

TRY THESE
Assault Rifle / Shotgun
In close combat either choice is a wise one. Stick with AR, but switch to Shotgun for extra close shave.

Sniper Rifle / Rocket Launcher
Duh! Anything from med to short range will disappear in a puff of smoke, while anything long range will get a short term migraine. Using the sniper to scope for the launcher is always fun, too.

Sniper Rifle / Human Pistol
Grab a sniper perch and go to town. The pistol keeps bogeys off your back, conserves sniper ammo, and doesn't have a tell tale trail to give up your location. A snipers best friend!

Plasma Rifle / Assault Rifle
Use if you want to lay down some serious suppression fire. Unload with Plasma till overheated, switch to Assault rifle, empty clip, switch back to Plasma Rifle. You're talking 8-10 seconds of almost continuous fire. Wow. And both have awesome melees for anything that survives your hosing.

Human Pistol / Assault Rifle
The default for Slayer Pro, its actually not a bad combo on the medium sized levels. Track your foes with the scope and go get them with either.

Needler / Human Pistol
Make'em dance with the needles, then lay down the funky beats with your pistol. It just so happens that the 2X scope and the needlers range are made for each other. Great if you don't have a clean shot at someone.

AVOID THESE
Sniper Rifle / Shotgun
I used to go for this on Blood Gulch because of the one hit stopping power of each. Of course, folks don't usually teleport from long range to short range. I started getting killed by an AR toting friend from med range. One AR bullet will knock you out o f zoom, leaving that tiny target circle to aim with. In this scenario you'll be dead before your shotgun can bail you out.
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